Cottage on the Moor for Android
As this is mostly a demo of how the engine works, it doesn't necessarily need flashy graphics or an original story (this is a public domain story) - nevertheless, the content is decently put together. Another version with better drawing may help, though. I'm not too fond of how the back button makes you read the log instead of exiting the application like in most software I have on the phone, though. I'd rework the way the menus work, personally. On the other hand I liked that I wasn't forced to use a particular screen position, but it would be nice if it were possible to have two modes, portrait and landscape, rather than have the screen resized a lot when the screen is vertical. It's a promising port for Android, it needs a bit of user interface polishing, though.
Sorry to say but it was kind of boring... The characters didn't have any faces, maybe it was ment to be that way but if ut had faces it would be nice.. The story overall was quite boring...you can put up something more better.
As this is mostly a demo of how the engine works, it doesn't necessarily need flashy graphics or an original story (this is a public domain story) - nevertheless, the content is decently put together. Another version with better drawing may help, though. I'm not too fond of how the back button makes you read the log instead of exiting the application like in most software I have on the phone, though. I'd rework the way the menus work, personally. On the other hand I liked that I wasn't forced to use a particular screen position, but it would be nice if it were possible to have two modes, portrait and landscape, rather than have the screen resized a lot when the screen is vertical. It's a promising port for Android, it needs a bit of user interface polishing, though.
Interesting feature demo As this is mostly a demo of how the engine works, it doesn't necessarily need flashy graphics or an original story (this is a public domain story) - nevertheless, the content is decently put together. Another version with better drawing may help, though. I'm not too fond of how the back button makes you read the log instead of exiting the application like in most software I have on the phone, though. I'd rework the way the menus work, personally. On the other hand I liked that I wasn't forced to use a particular screen position, but it would be nice if it were possible to have two modes, portrait and landscape, rather than have the screen resized a lot when the screen is vertical. It's a promising port for Android, it needs a bit of user interface polishing, though.
Sorry to say Sorry to say but it was kind of boring... The characters didn't have any faces, maybe it was ment to be that way but if ut had faces it would be nice.. The story overall was quite boring...you can put up something more better.
by U####:
As this is mostly a demo of how the engine works, it doesn't necessarily need flashy graphics or an original story (this is a public domain story) - nevertheless, the content is decently put together. Another version with better drawing may help, though. I'm not too fond of how the back button makes you read the log instead of exiting the application like in most software I have on the phone, though. I'd rework the way the menus work, personally. On the other hand I liked that I wasn't forced to use a particular screen position, but it would be nice if it were possible to have two modes, portrait and landscape, rather than have the screen resized a lot when the screen is vertical. It's a promising port for Android, it needs a bit of user interface polishing, though.