About Fly Or Die 3 - VR
NOTICE
This is my first application with the Cardboard support (VR). I have tested it on my both smartphones (Samsung Galaxy A3 and Honor 5X) without gyroscope (I hope it will works on yours).
INTRODUCTION
“Fly or Die 3” is a 3D space shooter game developed by Philippe Bousquet darken33@free.fr, it is now available in Final version and will be available on :
- Web site (WebGL)
- Linux (32 & 64 bits)
- Ms-Windows (32 & 64 bits)
- Android (Smartphones & Tablets)
- Android with VR support (Cardboard)
HELP
You are a space pilot, lost in space, and you have to survive into this hostile environment. There are many dangers here like Asteroids or various Enemy's spacecrafts. To maneuver your space craft, you can use the arrows keys to move and the Left Control Key to fire (PC) or the accelerometer to move and Touch Screen to fire (Smartphone / Tablet).
Space is full of asteroids, and you'll surely encounter many of these. You can destroy these, and each asteroid destroyed will give you 10 points.
UFO is the first type of enemy's spacecraft you'll encounter. Their inflight maneuver are horizontal maneuvers. They also have a double cannon on front. Each UFO destroyed will give you 20 points.
Another enemy's spacecraft is the bomber. it only have vertical inflight maneuvers, but its canon can rotate, so it can hit you even if it's not in front of your spacecraft. Each bomber destroyed will give you 30 points.
The last type of spacecraft you may encounter is the interceptor. It has complex inflight maneuvers, and has 4 canons, so be carefful. Each interceptor destroyed will give you 40 points.
To help you, you may encounter some bonus items.
- Shield item : protect you from enemy's laser and collision
- Laser item : will give you up to two more shot spawns
- Life item : will help you to resist from enemy's lasers
HISTORY
"Fly Or Die 3" is the third game of the "Fly Or Die" serie, which was started in 1992.
The first "Fly Or Die" was developed in 1992, it was written in Gw-Basic (under Msdos). It was only designed with Gw-Basic's graphics functions, and sound was only internal, it ran under a Commodore PC 10-III (320x200, 4 colors and 4.7 MHz).
"Fly Or Die 2" was developed in 1997, and was written in Turbo Pascal with ASM routines. Graphics were a little bit better with external sprites (rendered with P.O.V.), musics were under MOD format. It could run on a PC DX2 80 (320x200, 256 colors and 88Mhz).
And now "Fly Or Die 3" in 2016, written under Unity, with 3D models from Blender and, Graphics designed with The Gimp. It Can run on Ms-Windows, Linux and Android (smartphones and tablets).
It's a Free Software (Gnu General Public License v3) so, share it and enjoy...
CREDITS
This Game was developed by Philippe Bousquet darken33@free.fr under Unity, and is inspired from the Unity's Tutorial "Space Shooter" : http://unity3d.com/learn/tutorials/projects/space-shooter-tutorial
3D models were designed by Philippe Bousquet under Blender, and are released under Creative Commons By-Sa License.
Some Graphics (as explosions or starfield) are original's graphics from the tutorial. The others (lasers, background, textures) were designed by Philippe Bousquet under The Gimp with parts from OpenClipart.org (CC By-Sa).
Sound effects come from SoundBible.com and were tuned with Audacity. They are under Creative Commons By-Sa License.
Musics are from "Fly Or Die 2" and were tuned with Milky Tracker. They are under Creative Commons By-Sa License.
The game’s source code is under Gnu General Public License v3 and is available on : https://github.com/darken33/flyordie3