About Royal Rampage
OVERVIEW
Royal Rampage is a thrilling action game, inspired by temper, frustrations and destruction.
Assume the role of the Queen who has had enough of everything. Let your out your frustrations and use your time wisely to destroy as much as possible before you must pose as a proper Queen again.
STORY
The Queen is expected to be well-behaved at all times, but like any other human being, she too, can get frustrated and mad. When everything becomes too much, she will have to let out all of her frustrations by going on a rampage and smashing everything up.
GAMEPLAY
Dash around the castle by swiping on the left half of the screen, and smash stuff by swiping on the right side. Swirl around to launch everything away from you. Use your fury and your golden scepter to lift everything around you into the air. Send all of your furniture flying, and smash it into everything around you to create chains. Keep your chain going for as long as you can and destroy for as much money as possible, before the time runs out.
KEY FEATURES
- Get the opportunity to smash surroundings that you can only dream of living in
- Dash, Smash, Swirl and Slam and create powerful combinations
- Let out all your frustrations
- Beat the games goal and your own highscore
- Master the most radical chain reactions
PRODUCTION BACKGROUND
Royal Rampage is a student showcase created under the production of the Danish National Academy of Digital Interactive Entertainment (DADIU). As such this production represents a showcase of our vision for a full game experience.
The game is developed, optimized and tested specifically for the Nexus 9 tablet.
CREDITS – listed alphabetically
Christian Andersen, Lead Programmer
Mikkel Mulvad Beyer, Level Designer
Alexander Bjørkholm, Art Director
Christoffer Carstensen, Project Manager
Nicolaj Evers, Programmer
Alexandros Panagiotis Giakalis, Programmer
Esben Gravesen, Audio Designer
Susi Haaning, Game Director
Pia Marie Hansen, CG Artist
Christian Vestøl Lade, QA & UR Manager
Lotte Rose, Business Developer
Sule Serubugo, Programmer
Denisa Skantarova, Programmer
Kristina Sletting, Animator
Ulrik Kroge Sloth, Game Designer
Mie Abildgaard Thode Stokholm, CG Artist
Nikoline Svenningsen, Business Developer