About VRMaze
VR Maze is a labyrinth game, which can be played with Virtual reality headsets, such as Google cardboard or Durovis Dive. The player controls himself in ego perspective through a labyrinth and in order to win he must collect a few collectibles before he can exit the labyrinth. However he has to be careful of the computer-driven enemy, if he crosses the eyebeam of the enemy, they begin to follow/catch him. If he gets touched by the enemy, the player loses a life. If all the lives are lost, he has to start the game from level 1 all over again.
Main features
- Controlling the player through the direction he is looking at, a look on ground will pause the movement.
- Selecting the buttons in the menu with raycasting
- Completely randomly ganerated levels.
- 10 different levels with increasing difficulty.
- in the first level there is just one pick-up object and no enemy.
- In level 10 there are more of all the elements.
- A HUD can be seen during the game, if you move your head upwards.
The folowing information can be seen on HUD: current level time, amount of pick-up objects and number of remaining lives.
- If the AI - Enemy, which patrol through the level, see the player, they follow him/her for a specific amount of time.
- The Player has 3 lives. He loses a life if the enemy touches him.
- All pick-ups are placed on their original positions, once the player is touched by an enemy.
- In the first 10 seconds, the player cannot be touched by the enemy.
- Once the player gets touched by the enemy, he is invulnerable.
- Minimap displays a small map for the level if the player looks downwards.
- The player can also press the magnet button on the VR glasses (if available) to display the mini map for 10 seconds.
- After passing the level successfully, the player can enter his name in a level-specific Highscore list, where the time will be recorded as well.
- The name will be entered through looking at the keys on the on-screen Keyboard.
- After level 2, there are some switches on the ground. If the player steps on them, a random wall near the switch goes down, opening a passage. After a few seconds, it goes back to it's original position.
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Credits: This app was developed by the students: Felix Hefner, Sarwat Khan and Bagrat Pavolotskyi at Frankfurt University of Applied Sciences. This project was a part of the course "Software project: Mobile and distributed applications" and was supervised by Prof. Dr. Thomas Gabel.
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Disclaimer: This software is provided by the authors and contributors "as is" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the authors or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
by T####:
Nice game