About X Origins Wolverine Men Fight
Obviously neither of those were at your disposal, or if they were, they were squandered,
because just as fighting vs the Aliens was a rather short, repetitive attempt to rake in some cash along with the big-screen debut,
X Origins Wolverine Men Fight takes a promising concept and runs it into the grounds while upping the difficulty to incredibly frustrating levels and just calls it a day.
It sports almost nothing in the way of a worthwhile storyline to link the five agonizingly long levels,
and little "extras" like voice acting that were seen in your previous game aren't even here,
further making it feel like this was a rote Summer: Game of Movie.
When it all started out, I was actually pretty excited.
The game's roots (at least in the engine itself) were readily apparent,
and the moves list quickly grew as I sought out little wisps of scent to find unlockables.
You thought the process of hanging out around the streaks of gassy color until the bottom screen had an X Wolverine Origins Ultimate Men symbol slooooowly aligning would get more complicated or fun,
but it was literally just waiting until the symbol fully formed and then tapping it. Fair enough, though,
the combat did seemed interesting, what with being able to juggle enemies, uppercut them into the air to dish out more hurt,
rocking a fast/strong series of attacks and even a little dash button.
Maybe it was assumed that because it's Wolverine, and he can heal himself,
that tons of cheap enemies that will attack from off-screen or hit you when you're down or juggle you with unblockable attacks would be okay.
Thing is, Wolverine doesn't regenerate nearly fast enough, so battles can take his health from full to nil in just a few seconds,
and even all the perfectly-timed blocks in the world can't stave off the inevitably trip through the last checkpoint area.
It got so I'd just try to sprint through any areas I could until they'd get walled off and I'd have to fight my way out with spazzy little jumping strikes and playing keep-away on the walls.
What's worse is that the combat can be fun when enemies are dogpiling on top of Claws;
there's quite a bit of depth to the moveset, and finding and unlocking new movies is, if nothing else, a nicely involved process.
But almost none of those moves are used because they just lead to getting pounded from all sides.
You just resorted to using jumping hard attack strikes over and over again because it was the only thing that would stun enemies long enough to get my health back up
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