AirTycoon Online 3 for Android
Hello trade gamelab, just wanted to say that cargo airlines are more dificult to establish in these game, it just almost impossible. They win less than passenger airlines :C plss fix this. Thanks for your understanding
"The best online airline simulation" more the best cheaters, How come a person have 5 million value at 1962? Are you drunk, obviously of you want to get the top you need to buy credits, this game focus more on having profit than being a REAL GAME
Amazing game and I love the franchise, I've played all of their air tycoon games. However this one feels almost like an update to ATO 2 not a full game. But they have made some significant controls improvements. Although I would have loved to see new graphics for a change. Also when is the single player version of this coming out? (AT5)
Your game is horrible worst than the at online 2 you made this game only to make us to pay ? I sended a mail to get help for the game and they didnt answer '-' ridiculous
This game is awesome But the time of turn over is very long this thing bore me
nice
Comparing to ATO2 this one is cheat-proof, one cannot create short route in major city just to complete the quest(due to the hub system). But judging by a fast-paced sim game, the turnover rate is much more slower. And instead of 2 hours per month, why don't make 1 week per 30 minute? Moreover try to see another sim game where player can use 1 plane for more than 1 route by using flight scheduling system.
Like ATO2 better... the 'hub' system could be explained better The 'What's New' on this app page is misleading. After acquiring an airport, I found that I could not set up a 'branch' in that city! In fact, only the major airports (denoted by a triangular icon in the info window) are allowed for setting up a branch. The new interface is alright, but I think the 'close' button in the window should be placed on the top right-hand corner. It would be more intuitive. Looking forward to more features.
Pretty good game. However, I dislike the hub-and-spoke system implemented in this version. It doesn't seem realistic nowadays. It just makes the game more difficult to play, especially for those who are new to the game. With the hub-and-spoke system you are restricted to having hubs at a small range of airports, therefore there is greater competition from other players. With point-to-point players have more choice of how to play. I prefer the previous version of the game because of this.
The gameplay is good, but it's difficult to compete with others and make profit. Maybe you should add a feature where your plane has the airline name written on the plane and you can customize its color and font style. Most airlines like Qatar Airways, Fly Emirates, etc has the airlines name on their plane.
Very boring and slow paced. The Air Trafic Online series is more boring than a dead rat floating in the sewers. These games are only really worth playing the single player variants of. If they would bring out AT5 I'd instantly buy it because the singleplayer games are way more fun instead of having to wait for anything to happen. Slow ass gameplay.
1-13 I thought I would update my other review... After a few weeks of this, I firmly believe that the game is designed to not allow players to earn money to do stuff and that the only way to do anything is to buy it. No matter how many adjustments are made, it seems you plunder lower in funds. Also EMAILING THE DEVELOPERS DOESN'T HELP!!! They don't reply. Useless!!!
Worst Part yet. You can't make money and new players that join later get more money to start than the top 20. I always was in the too at the old ones but in this it's just impossible to make money .
Have played every airtycoon game. But this is the worst! Forget about making money! Whatever you do you never make any! Customer satisfaction in really difficult being split between 2 screens! Ticket prices in don't seem to make any difference to profit margin. Absolute worst gane of the series!
A game with huge potential, but with lots of issues. Slow growing is very much a factor plus we can only start routes to and from our base.
Forces huge updates annoyingly. Satisfaction in game bugging out. Unfixed, unpolished. Over micro-transactive.
Making money is much harder than before which much much harsher on inexperienced players, as someone who's been playing AT since the second game in 2010 it's nice to see some features that I liked in the previous games are back but there are things like the name value of a destination which really bring down the opportunities of new routes. The fact that you can only branch out from "big" cities, severely limits the options for routes, almost to the point of wanting to go back to the older games. But maybe if something's done about it then maybe I'll give it a higher review.
AT online 1 was the best. The 2nd 3rd are very bad specially because of cartoonish theme.
Really like the idea of hub system, because it will make the player be more strategically chose the way of how you run the airlines. Currently rank no.1 in Channel 5 nickname Racarlos with airlines name My Airless Line. Thank you
My feedback to developers that aircraft maintenance cost information should be showing with every aircraft before and after perchase an airplane. And more information about depreciation in table form with every turn. And there should option the plane should be return from destination to branch having airport for gain double profit. And the plane should be graphically in motion represent with route on whole world map. Means live tracking plane. And Please provide the facility case to credit and viseversa cradit to case. And I think developers should give the more chest and achievements window provide for quick profiting
The new hub method is cool in some aspects but it's mostly useless becuase you can't have connecting passengers like having a hub in New York so people going from Pittsburgh to Rome connect in New York but that's not in the game so forcing people to make hubs is pointless. You also need to make more demand in citys becuase I can hardly get 90% when flying from Dallas to Chicago in a DC-8-11 and in a plane like that it should have full occupancy, If you make these changes in the Single Player version I will be happy
The quality of the game is signifigantly higher than that of ATO2. However, the game controls are rather confusing and the new system of "hubbing" (if you will) make gameplay signifigantly harder. It still needs signifigant work for sure, but overall a good, confusing game.
Great game!!! The satisfaction system and pricing seems really strange compared to 3. Please polish this more. Other than that, please continue to update this one :)
Been playing since the first Air tycoon and a big fan of the game. Been waiting for the new one for ages.. But left a Lil dissatisfied - I love the new graphics.. Esp the airports... But 3 games after, we still don't see our airline name on the plane which in reality.. Exist on every plane. - No new logos.. Need new ones.. Or best yet.. Design your own so airlines differ from the rest. - Intro of Hub system follows reality...but influences the fun of the game. - Love the set meal system.. But why take away choosing the food that is served on board? Nw it's just good, moderate etc... - Can put fictional feedback from pax about the airline.. In regards of ranking and service. - Can also add awards... Best service, best cabin crew, best class etc... This game s concept has always been destined for greatness from the start...just need more personal touch. Think of it like Football manager, but with planes... Ain't that something? Hope to see new stuff.. Don't copy paste from the old... Effort will pay off. Tq ????
Impossible to actually make any money as a new player. All of your money gets sunk into airplane depreciation and "branch fees", no matter how well you try to optimise, and you can never get ahead until your money goes negative then you just uninstall. Probably one of the worst airport sim I've played to date. Tutorial tells you absolutely nothing useful, only sets you up to lose all your money instantly. Others saying how new players get more money is irrelevant because if anything you start with way more expenses than anyone can ever handle. No wonder people gave this game bad reviews. Started with 2planes from the tutorial, negative income. Bought 2 more, farther negative. Sell 2 after spending 3/4 remaining money due to expenses while trying to optimise, lost 40% value of ea. plane. Devs have no idea what they're doing. I managed to lose all my money while not even able to play the game, great design. All your routes could be positive income but it doesn't matter when the "branch" costs you 9k a month for absolutely no reason with no descriptions anywhere on how to lower it.
While the game is a wonderful tycoon experience, the UI can be quite difficult to maneuver. Overall, a great choice to invest time in and grow your own airline. Happy flying!
Game so boring reached rank 1 on my server since first turn all you do is expand expand expand. Game gets boring real quick and takes up somuch time.
Not sure if it's a bug or not... but i bought fuel tanks at the airport, but i can't fill them up. It doesn't even show in my investment menu.
The game is all over very nice but needs some development : 1) you should add more airports like in India there are about 70 airports but in the game there are just 8 to 10. 2) you should try to make the airport as it looks in real . 3) you should add more stopovers system also.
Being a new player to this air tycoon series has been interesting and frustrating at times. My favorite thing about this game is the competition. You have to adjust prices every month in order to keep a route occupancy up. When there is no competition in a route you just have to worry about demand. Which I understand why major hubs are the go to. However I wish hub tour and cargo stats were based off the players and not real life data. Would make the game more interesting (create more variety in routes) and help channels keep users longer. I dislike how difficult it is to gain money. Growth in this game is painfully slow at times and I have idled for a day before I could advance routes. Waiting 2 hours for 5 to 10 mins of gameplay is insane! I really like the functionality of this game and controls but the lack of attention grabbing gameplay is probably why there is a lot of channels with only 120 or so players.
Well its a nice game to me, probably not to others, but, im stuck, it wont turn over, it says 0.00 and its laready over 1 min and still have not turned. Channel 40.
The Best business game on mobile Trade game labs you must develop a more complex Air tycoon for PC The only flaw in this game is the new major cities only branch system
I hope i can saw my flights flying across the map because its too boring without seeing it
It's hard to make money with huge Branch Expense... I't impossible to make money!... I think AT online 2 is better than this... but... I like that mew graphics!...
I do not like that you can only place your headquarters and branches in large airports; such as Dallas, Atlanta, and Denver.
You really should be able to make point to point flights. Like maybe hubs can have advantages but not necessary.
It's good, but also hard. I got bankrupt.
It's to hard to make money Please fix that all my flights lose money -$999.999 a year
Why do I need points to get a main hub?why this is just stupid
by O####:
Good improvement from ato2. The game now benefits players who played from the start. Hub and spoke is a little restricting but its less competitive than ato2. New players cannot just spam your highly profitable routes now which is better than before. Only thing is there is still much difficulty in managing fares for a large company and some messages are displayed in some other language..kindly fix that. Other than that its great