Undergrave — Pixel Roguelike for Android
I absolutely LOVED the game , at first the single life and no save point was aggravating but the more I played the less they seemed nessasary as you attempt to stay alive ! I've played to the end over and over now and even gone back through and collected all the chests I could reach ; liquid mycellium and the bess's wing thingy and it's still fun but where is the extended version???? I'm dyin here waiting for a year and it seems the dev sacked this project?!
I love the homage to 2d Castlevania. Kind of reminds me of Morris, the old man NPC, from Circle of the Moon. I do like the crafting system, though I didn't delve too far in. You just have to read the recipes and it's not that hard. The controls need polishing, mainly the jump, but it is almost there. When climbing on ladders, maybe add the left and right buttons as well so players have to take a chance at jumping off. Other than that, superb. EDIT: Maybe some checkpoints too.
Undergrave is very is overlooked gem. It has very nice mixture of the metroidvania retro games with modern crafting and random mapping systems. The overal feeling of the game is spooky yet welcoming. I am an oldschool controller fan, with actual buttons, but developers did a great job making it possible to use touchscreen without lacking of action gameplay.
Truly one of the best games I've played on Android. Amazing handcrafted level design. Great controls and mechanics. Love the crafting system with its depth. Only thing I can suggest is to move the contextual Button for climbing and opening over to the right side rater than center. And maybe provide some tutorial.other than that great game keep it up..
Maybe make a leveling system...with abilities..that would be interesting..or weapons idk..coffins could be used as checkpoints if there will be any.. that would be cool too :3 maybe implement the 'dodge' backwards more into the game. .make the enemies give a hint to when they're attacking
The atmosphere and graphics are phenomenal for an Android game. The crafting system is interesting and while the game is a bit bare-bones for now, the core gameplay is rock-solid. All it needs is more content. I previously complained about the virtual pad but the devs fixed that. Thanks!
Love the homage to Castlevanya, and love this alpha. It was disappointingly short (as it is meant to be) and leaves me wanting more. With the unknown substances make it to where you get a random effect with each one so as to make experimentation worth while.
5/5 I hope you dudes are doing what I think you're doing. From what I see so far this could turn out to be a game that a lot of people want. A true permadeth, proceduraly generated, rpg/platformer. Fun to play, explore, and learn in a way that is both Roguelike and reminiscent of games of the 8-16bit era. That said, the controls are a 0.5/5, tighten that up with a floating virtual d-pad that acts fluidly and contextually or at least just a basic d-pad. Its just a pain to control, ladders...I mean, come on.
The game is in the alpha stage so I can't rate 5 (yet), however the potential is amazing. When this gets out, it'll be a blast.
A little easy at the moment but the amount of potions you get for crafting is perfect, loving all the different potion effects and how they're not x element y damage. A little more responsiveness from the attacks, more fluid controls and more enemy variety would be nice. First review in the years I've had android, it's incredibly rare to see something with potential and isn't a ridiculous cashgrab, keep it up devs
Very fun and challenging game. Keep up the great work! I got stuck behind a fire spitting totems during my longest playthrough, and I couldn't jump out. I don't know if that was intended, but it really sucked to be stuck and be forced to reset. I probably could've jumped out if I had liquid mycelium, but I didn't.
Could definitely do with some quests or objectives and definitely should have game saving. Also I'm a little confused about the appearance of items that can't be used in potions; what are they for?
Ok, starting off I love the 2D's castlevania and seeing this game brought me flashbacks and I love it it is still in alpha and a lot of work is needed for example putting an exp system so that progression is not only in the map but in the character, but no such thing as learning skills and putting points in stat just plain simple: level up, stats improved. Then for exploration itself put power ups in metroid style not just buying them because that tends people to farm and it becomes very tedious and boring.
Has a lot of potential. It kind of reminds me of a side-scrolling Dark Souls. It doesn't tell you how to do anything but that's good because this is going and I don't mind the guessing. Some options for button mapping or customization would be nice because I prefer to play on my tablet also you should never lose your progress just because you at exit the game so some save options would be nice
It's small for the moment. A set of rooms come after each other randomly, and enemies don't regenerate (which I think is great especially if (like in my case) the crafting room never appeared again until I died about ten rooms later). It's a very simple but interesting game, somewhat reminiscent of Castlevania due to the whip and the music, and would like to see more after the full release.
Boring level design. 90% of the time i got hit was because of the controls. if u fix those 2 things u got 4 ur self a decent castlevania clone
Beautiful pixel animation rich with its vibrant, creepy theme haunts this early alpha platformer. Completely playable, the challenge is one of careful progress with ingredient crafting to make potions as both weapons and tools. Short but repeatable and promising.
Beautiful art, horrible control execution. If you're going to make a Rogue style game, the controls must leave no room for design error - - they're horribly unresponsive.
I keep this game installed just so I can remember that one amazing piano song.. The game seems to not be worked on anymore.. What a shame.
There is no Save points on the crazy hell developed by the agly Russians... I would better uninstall it without any graves.
Really like the idea but it turns into a bit of a chore. Getting ingredients takes ages, getting back to the potion room takes ages, trying to stay alive isn't too difficult, it's surviving the massively long journeys through environmental hazards on the way back to base that kill you. I think the potion room should reward more quantity from potion brewing, but allow you to craft from anywhere with a mobile potion brewing kit or something. This game has 2 elements and I only ever see the use of one.
This is an excellent idea. Making it so that your melee weapon comes secondary to the potions is a fun new mechanic. Here's what I'd advise: 1.) Grant a second portion slot. It's too hard to change them effectively with a scroll when you can't change the inventory order. Having a second one would make much less of a glaring issue because I'd have at least two ready. 2.) Polish that jump button. Too many times did I fall and get nailed with a fire trap because the jump button didn't register. Bad jumping completely screws a platformer game, it needs to be dealt with. 3.) The potion system is kinda punishing, then too rewarding. I failed the first three attempts due to not having enough tonics and actually failing to create new ones since you must have the materials in a specific order and time it specifically. If you mess up, you can't even tell where it when. That's a little obnoxious. Then, you can acquire an abundance of materials and become an immortal god. I also think it's a tad bit too dependent on gunpowder. Mix up the recipes somewhere. That's all I have for now, but this has phenomenal potential. I hope great things come of this.
why there's a special button in the middle-down of the screen to get down the stairs/open treasures make no sense at all, its so uncomfortable, make it in the top of the others buttons, is way more ergonomic or even better why there's a special button for that in the first place, get rid of it or combine with the others just like any other game, what where you thinking lol great graphics tho
I love the game and everything, but i have some suggestions: 1.Autosave/quicksave 2.After you die and replay the game, how about you can find your own corpse and loot your items back? 3.Instead of "open" there shall be "loot" 4.Character customisation/other classes (archer, knight etc.). Just leaving some suggestions, would be very thankful if you guys took some ideas from here.
Main problem is I literally followed the book to make aninmated skull and it fails twice, so either the game is broken or I'm not getting something that is as obvious as it seems to be. It's sorta slow paced. And mostly I just dont need another game not enough to keep me on the app
Lacks visual feedback when receiving damage. Enemies flash when hit, but the player character does nothing.
Nice graphics. Like a castlevania clone, difficult to play on phone.
Ive followed the recipes but it keeps get me thw unknown substances. Keep dying only because of ran out of tonic as i can't brew new one. Sucks
Love the oldschool feel of this and am looking forward to see where you take it. Would like a better placement for the climb/open control as I have a hard time reaching it without changing my grip. A corner button for this would be great.
Its a lot of fun, Just a bit hard to understand, also I know the game is like Castlevania, but its almost a ripoff its so similar, try to make it a bit different, otherwise very fun (Sorry about my spelling)
I enjoy this game, however, I cannot play it due to the fact that the recipe for tonic isn't correct, and honestly I think I made it when I first started playing with a different recipe, but I don't remember how! Please, please update this! Thank you.
I really like it...but could you maybe make it so that it spawns random terrain each time?..also character creation...more weapons+potions...also please like a bigger base that you can teleport to or something...thanks....epic game
It needs checkpoints at each lab, with maybe a penalty of losing some potions, it's really annoying that when I die it's a new game. And every time I play it's a new game.
The controls can be adjusted because I would press something else I didn't want. Anyway more potions more charms and armor and better melee weapon.
The game has potential. The other big problem is the controls, fix it.
I loved this game and I don't want people to think that this is sponsored try this game out it's amazing.
So it is short. My main problem is the controls arent invisible but thats it.
This game gives me hope to see what else the developer will be putting out, great game!
It's Gorgeous your gonna be at the top make alchemy more add more uses besides storing or heating maybe mixing or subliming keep up!)
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I know it was Alpha and meant to be short, but I love it. It has great potential to be an amazing game. One thing I'd like to see is if mushrooms dropped slightly more often, and bones has some other use (since bones seem to be the most common drop). Also, I beat the game twice, and only recently found an equitable item (being the mask which adds to fire damage), so maybe a few more of those would be cool. Lastly a save system would be amazing. Loved the game though.