About Sweet Fuse: Dating Girls
This game is about Saki Inafune who is going to attend the opening of his uncle’s amusement park but when a pig named Count Hogstein ruins the fun,
he/she kidnaps all the audience including Saki’s uncle.
Although, Count Hogstein wants more fun and puts 6 men and Saki for 7 day video game attraction challenge.
They must pass through all the contraptions or the amusement park will go ka-boom.
Will she be able to free her uncle and the rest of audience? Will she also find love?
The At Your Side is fun and gives the reader awesome time reading.
Sweet Fuse: Dating Girls is a mystery and romance visual novel in which the player assumes the role of Saki Inafune,
as she plays through seven days of death games. Much of its gameplay is spent on reading the story's narrative and dialogue.
The player will be prompted on occasion to pick what to make Saki say.
Picking the correct responses will sometimes given the player an "affection point" for a particular character which raises that character's affection level.
There are moments during which Saki will become irate, indicated by the screen shaking and turning red,
and the player will have to choose between having her retrain her anger or letting it out.
"Explosive Insight" sections take place when Saki must find a solution or an answer to a problem.
Saki recalls the situation to herself, with a number of keywords and phrases in her thoughts highlighted.
The player can pick up to three highlighted words or phrases to select,
and the player prompts Saki's epiphany if one of their selections is correct.
The dating game follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game,
the plot will progress in a specific direction.
The game positions itself as a visual novel with puzzles,
which might perhaps make it sound somewhat akin to the visual novel/adventure hybrid gameplay found in the Zero Escape series,
but this isn't altogether accurate.
In fact, although the game's narrative revolves around the cast deciphering antagonist Hogstein's devious traps and puzzles,
the actual "hands-on" puzzle solving you'll be doing in the game is kept to a bare minimum,
and most of the time you'll be simply watching the scene unfold -- often, if you're anything like me,
accompanied by gnashing your teeth at how dumb they're being.
This experience will be nothing new to longtime visual novel fans, of course -- we're talking about a medium that would rather represent,
say, a battle between a giant robot and Cthulhu with reams of text rather than an animation or interactive combat sequence,
after all -- but it may be jarring to those expecting to be doing a little more interacting and traditional adventuring along the way.
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