About Super 3d World guia blast Free
After so many years and so many classics, it shouldn't be a surprise that the latest Mari game is an absolute blinder, yet somehow it is.
Back in June, with the headlines dominated by a new generation of consoles, the choice of flagship Christmas Wii title U seemed quixotic, if not outright barmy.
A semi-sequel to the 3DS's Mari game? Really? This isn't a series reinvention in the vein of Super 3d World guia blast Free, nor much of a technical showcase for Wii U.
Its use of the Wii pad U is oddly perfunctory.
Yet it only takes half an hour or so of play before you recognise that this isn't just a solid Mari game, but a great one.
It's not a game dominated by big ideas or novel control systems like Galaxy, but one made up of a thousand little brilliant touches, each contributing to one of the most continuously inventive games you'll play this year.
Admittedly, it's not one you'll enjoy for the rich storyline. Mari, Luigi, Toad and the rest fine a pipe that leads to the undiscovered world of the Sprixies,
only to find that Bowser has got their first. From there we're on to a map not unlike that of the Super 3d World guia n blast Adventure Free which links up a series of stages,
mini-boss battles, miscellaneous challenges and gift-giving toad houses, not to mention a boss stage at the end of every land.
But if the structure isn't exactly high on novelty, then the same can't be said for the gameplay.
As with Super 3D Land on the 3DS, the stages run basically from left-to-right, keeping you on a tighter rein than in the more exploratory Mari 64,
Sunshine and Galaxy games. Mari can still move in 3D however, and the different stages usually give you lassitude to do so.
Mareo has all the classic jump, bottom-bounce and wall-jump moves, and can smash bricks to uncover power-ups that give him the power to throw fireballs, hover or climb.
On the most fundamental level, this is Mareo as we know and love it.
The magic is really in the details - in the new suits, the new power-ups, the new ideas that seem to populate almost every level.
Any designer of mediocre platform games can cobble together a level throw in some new concept and hope it entertains.
The genius of EAD Tokyo division is in introducing an idea then building it into something bigger and smarter, like a composer improvising around a theme.
Thus we don't just get a cat suit, which transforms Mareo into a cat who can claw at his enemies or scamper up a wall,
but stages and areas which are designed to introduce the suit, then reward you for using it, and then encourage you to think where you might use it next.
A cherry that splits you into two Mareo clones becomes the focal idea for stages full of high-speed pipes and switches that push you to keep splitting further.
We could keep dishing out examples - there's hardly ten minutes that go by in Super 3D World where something doesn't come along to make you go 'wow' or leave you smiling.
But that would be spoiling the fun.
It's also a game of discovering secrets. Each regular stage has three green stars hidden somewhere, and as the game goes on you'll need these to unlock the specific stages - normally boss battles - that bar your way.
Some will be out in plain sight, others locked away in little bonus stages, and still others concealed in hidden chambers or at the top of seemingly unclimbable towers.
And beyond that there are other bonus stages, extra challenge stages, time trial 'Mystery House' stages and weird Toad stages where the little mushroom chap has to collect a set of stars without being caught.
It's no Professor Layton, but Super 3d World guia n blast Adventure Free is more of a puzzler than you might expect.