About Nine
Remember the days when games were simpler? When rather than complex 3D graphics, and complex story lines, they were simple challenges, where you would play a simple, but addictively fun game, fighting to get the best score you can? Well, now you can revisit those days, with this new creation!
Tap those red squares as fast as you can - the more you tap, the more points you earn, but avoid greens! Those take away 2 points each! But don't think you can just mash the buttons and get a high score, because guess what? If you miss, and touch the background, you'll lose a point! Also, keep your eyes peeled for the elusive golden tiles - two will appear in every game. They don't last long, but give you a cool 5 points! Tap those tiles quickly, though - you'll only have 30 seconds to earn all the points you can - and beat those all-important highscores!
And, just in case you want to beat me (the developer) at my own game, my top score is 123 points... Beat that!
Like this game? Then share it! People won't be able to share your joy if they don't know about the game! And don't forget to give it a good rating!
Something wrong? Don't just give it a 1-star, please tell me what the problem is! Especially for bugs, as I CANNOT FIX BUGS IN THE GAME IF YOU DO NOT REPORT THEM! Just contact me at superdavo0001@gmail.com, and I will respond as quickly as possible.
A Quick Word About Permissions
In order to function, my game needs to use several permissions, and I thought I'd explain them:
•Wakelock: This permission allows the phone to stay awake without hibernating, while the app is in use.
•Access vibrator: Speaks for itself. You can turn off vibration in the settings menu of my game
•Read from/write to SD card: My app will automatically write to the SD card, to save highscores and settings. These files are harmless, but if you really want to delete them, they are stored in the generated folder Superdavo/Nine.
•INTERNET - Used for ads
•ACCESS_WIFI_STATE - Used for ads
•ACCESS_NETWORK_STATE - Used for ads
This program was created with the help of the framework designed by Kilobolt Studios. I would recommend following their tutorials at http://www.kilobolt.com/game-development-tutorial.html if you are interested in game development yourself.
NOTE: Although much of the game does not use text, those parts that do are in English only, due to my lack of linguistic knowledge. The game is still very much playable though - it's only the credits and help screen that are badly affected by this.
Want rid of the ads? I tried to avoid making them too intrusive, but in case you don't like them, you can buy the ad-free version for just 50p, or equivalent currency (The minimum Google Play would let me charge!),