Adventuring Company for Android
Nice but I was looking for something more tactical
I know this game is awesome because I played it a long time ago, but recently reinstalled and found the tap input does not work on my MotoG. Can't get past the first screen. Had the same problem with my games and a few others I've tried, where the input broke after last Android OS update. Just a head's up since I'm probably not the only person with this problem.
I Own the first dunselot and it is really good. This just seems to have more going on. I will not download dungelot 2- Is it because its F2P? Maybe! or is it because I downloaded it onto my iphone Cause its a great game for waiting places. hmmm which one is it? Anyway on topic this heepum good bum game! on the Scale of Boney to bodacious this game here runs an easy peasy: "Kaley Cuoco" you know you want that
I liked it a lot, but it's very limiting, short, and has an unfulfilling ending
You should make the game longer and bigger.
Nice but I was looking for something more tactical
Seems fun
A great roguelike with a nice sense of humor.... Would love it to last longer...
Awesome writing, very challenging, great gameplay.
But a bit too plain for me. Some upgrades of troops would be nice.
Nice but I was looking for something more tactical
Hard at first but fun
Fun roguelike
A red dragon killed me. I hate dragons!!!
Meh
Why is it so similar to the games Dungelot 1 & 2? Is this the same dev under different names or who is copying whom?
It's free, its fun, what more do you want? Oh and it doesn't have a million shady permissions. Not bad.
I love this game. It's simple fun, and a lot more entertaining than Dungelot 2. The humor is great and I love the pixel art. This is a true gem.
Well, it is a good app, but there's something I don't get. When you take a hit on a monster, how can it defend and attack at the same time? When your hit is lethal for the enemy, how can you take damage? A dead monster can't hit. Beside that it would also make more sense for the players to regain health and defence when they rest.
Very good just like hoplite
Loved it. But beat it on my second playthrough... hard mode please?
Good game with interesting mechanics, but needs more balancing and depth
Black screen no can play
Creative but too easy. Guess they want us to try their another game.
The gameplay is very simple to understand but you have to careful in order to succeed. Fantastic, keeps you on your toes.
Simple but hard
Great roguelike!
Gay bard is op lol. Game is a simple subtraction problem. Dragon was waaaaay to easy. Id double his hp.
Had quite a bit of fun til 10th floor. Instant party wipe without entering combat when I found the dragon. Combat was strategic and well balanced when it still felt like a game, but if the goal is to get to the dragon and it's not even a fight you've ruined it. At least let me fight him and lose horribly instead of a big "f*** you" at the end.
This RL re-invents the classic genre with simple and addictive mechanics, a sense of humor, and great low-fi art (competition tileset). The dungeon exploration is a little bit "Battleship" and the combat is a somewhat "Pokemon" style take on the basic combat of a traditional roguelike, where you can switch between party members to take advantage of their combined abilities. It's altogether quite fun! I hope to see more games from this developer in the future! Meanwhile I need to get back to playing this...
Adventuring Company is very similar to games like Dungelot and Dungeon Bots. Of these, AC has the most compelling presentation and adds a clever twist on the design with a party-based mechanic. It's unfortunate then that AC would fall so short in the way of real challenge or depth of content. It's a short ride full of charm that because of these shortcomings lacks the draw of replayability. Build this out into a fuller game and you'd have a real winner here. In the meantime its definitely worth checking out
Game is fun. Two bugs: 1. The hero that is supposed to take the next round hit always gets hit every round. Not just one round. 2. The hero that damages every visible enemy does not do that.
This could be a very good game, but it's just not challenging enough.The game can be won easily with barely any difficulty. The "Heal All" button costs 100 gold. You can easily get 100 gold from 4 or 5 battles. This means that as long as your party can survive 5 battles without needing to heal(which it can), you can blaze through the whole game with no problems and end with around 1000 gold left.
I Own the first dunselot and it is really good. This just seems to have more going on. I will not download dungelot 2- Is it because its F2P? Maybe! or is it because I downloaded it onto my iphone Cause its a great game for waiting places. hmmm which one is it? Anyway on topic this heepum good bum game! on the Scale of Boney to bodacious this game here runs an easy peasy: "Kaley Cuoco" you know you want that
This left me wanting more! Would love a redux with greater tactical depth, special items that grant unique abilities so you can change up play styles, mini bosses, and a longer dungeon. Maybe a shop to spend excess money on? I had a craploaf of it left over by the end. Loved it!
It's good and the diffculty is fine ,seem ok the way it is,I seem to be having a force close issue but I still like the idea keep it up
I will be purchasing Tales of the Adventure Company. Gotta support a developer that makes awesome, full games with no strings. Love it!
I wouldn't normally rate a game highly based on potential, however you only have to give this a try to realise that the bones of the game are very fine. I suggest making character death a mechanic, such that if you deliberately kill off some heroes you refine your hero pool, but run the risk of depleting it below 4. I would also add 'guardian' enemies who block the use of the tavern until defeated. This would add a risk to exploration, which at present is virtually without any drawback.
Easy to get into and I liked the idea, but not my cup of tea. Found it repetitive and boring. The graphics were cute in a Commodore kind of way.
by C####:
Well, it is a good app, but there's something I don't get. When you take a hit on a monster, how can it defend and attack at the same time? When your hit is lethal for the enemy, how can you take damage? A dead monster can't hit. Beside that it would also make more sense for the players to regain health and defence when they rest.