About Tepper
Tepper is an arcade game based on reflexes. It was built to catch your attention and thus, help you when time just doesn't seem to pass, like when you're really bored or anxious.
I'd like to thank specially Allan Fernandes. He designed the game's interface and his work is amazing. You may not like the game at all, but for sure, you like it's appearance.
Rules:
The rules of the game are simple. A wave of buttons will be spawned, tap them in the right order (crescent) before the time runs out and you will get points. If you press the wrong button, or the time runs out, you will lose one of your 6 initial lives.
Depending on the amount of buttons a given wave has, you will get a JUMP. Jumps allow you to NOT tap a button in the right sequence ie. the 2nd button got tapped. The correct order implies that the next should be the 3rd, but if there is a jump, the 4th button can be hit instead without causing the loss of the wave.
Completing a wave perfectly (without using jumps) also increases your multiplier. It's value multiplies (duh) the score income. Losing a wave or using jumps make your multiplier go back to 1.0, so, be careful.
Have fun and look out to not be 360quickscoped.
Credits:
Soundtrack -
"Impact Moderato"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Design: Allan Fernandes
Coding, and like, all the rest (which isn't really much): Me