Mission Massive Migration for Android
I like this game bit not having save points or unlimited lives makes it frustrating. I rage quit after ten times of trying to get past third level. Giving it one more day then deleting it,
Please fix this game It keeps crashing tho I was 0+ please fix this game I'll rate 5 if fixed, if not I'll rate 3. Please fix it, I'll appreciated that and Happy New Year!
Great gameplay, music, and story. I seemed to have skipped a level.. And the end I got was far from happy. I just wondered what I missed. Overall a great game!
So takes me back to the old PC 2d platform games (duke, cystral caves). Love the game, short and sweet. Fun fun fun
This is one of the few decent games for a mobile phone, loved the retro feel but it was way too short. Please create more levels. Couldn't put it down
Cool little game with catchy music and simple gameplay. My previous issues with the game were addressed and I find myself enjoying it all over again.
A great 2D action/adventure sidescroller fix for an aged gamer. I don't like explaining myself
Not bad, kinda mini metroid type, not as complex but a good little time waster! Good job developer
Awesome style, music, effort. I think the animation is a bit jittery tho.
I like as like as girls as allows as may be pass as on their passage way as their front as their access. THANKS A LOT FOR THE BEST FUN I HAD TODAY.
This game surprised me in how fun it was! Controls work great. The little hidden puzzles along the way are well designed.
Really fun nostalgic game. Super short but enjoyable enough 2 go back thru 2 try 2 get all the achievements n secrets. Good job devs!
Just do it! I can't recommend this game highly enough
Really fun game overall! Level design is well done, and the controls are simple and work well (although can be slightly clunky in a few instances). I had gotten "stuck" on level 3 as I had run out of extra lives and would have to start from the beginning when I would die, but the enemies are in the same spot every time, so I could learn the level and get past it (as well as pick up an extra life). My constructive criticism: weapon upgrades are unclear. It seems that every weapon upgrade just fills slots down the line, rather than having some upgrades effect fire rate and others increase damage, etc. Health packs are also unclear. The health meter is 4 boxes, so picking up +10 health doesn't quite make sense. Logically, it would take 2.5 health packs to fill up another health bar box, and picking up single boxes doesn't actually show any effect on the health bar. It also seems like every enemy/ environmental hazard takes away one box per hit, which makes that system even more confusing. Lastly, the game was too short! I was having a great time playing it and then it's over after only 5 levels. Now I'm hoping for a Mission Massive Migration 2!
The quality of this game is comparable to higher end old school gameboy games! Very impressed and I hope you make more!
Title says it all
I love the metroid style of the game but it can have HUGE difficulty spikes so watch out.
But it was REALLY short! Needs some more levels! Other than the length it was great.
Love it, love it, love it :-)
Good idea worth 99 cent need more.weapons stages more story will see
I beat the game in 15 minutes
Loved it game to short though
Maybe lots of people would like this but it wasn't for me.
Thank you & NES RULZZZ
Free way to spend fifteen minutes. Thanks!
Tad short but enjoyable none the less.
Great game.. just wish there was an IAP to remove the ads
Gameplay -1, controls -1, graphics 3.
Great game, wish it were longer
Too short
Short but really good and really fun
Great game!
Good work!
Aside from the frankly crappy title, I love this game to bits. It is the best example of a Metroidvania game on the Play Store, and without a doubt has the tightest controls (at least with onscreen button inputs) that I have seen on any touchscreen game to date. I am truly excited to see what the developer creates next, hopefully some games for portable consoles? 3DS, Vita? This would be perfect.
I didn't playthrough all of it but it is a pretty solid engine that could use a lot of polish, like jump animation, consistent pixel art (the eye monster deviates from the theme of the rest of the game), collision detection (with the brown tile wall that you deactivate with a switch) and the color of the bullet (this one may not be that important but effects the game feel as a whole). All things considered it still feels like a fun game
Pretty good game but at some parts I'm not sure it's possible to avoid getting hurt by the enemy's bullets. Their attacks are timed perfectly so that as soon as you land in their view you get hit by one of their bullets and their fire rate is a little fast. Most of them you can kill from behind something though.
The game is just like a classic platformer from the 80s, the music is amazing, the pixelart super cute, a good adaptation to touch screens. The world is much larger than it seems at first. It is a bit unforgiving if you make a mistake but all in all a great game
Aside from the frankly crappy title, I love this game to bits. It is the best example of a Metroidvania game on the Play Store, and without a doubt has the tightest controls (at least with onscreen button inputs) that I have seen on any touchscreen game to date. I am truly excited to see what the developer creates next, hopefully some games for portable consoles? 3DS, Vita? This would be perfect.
Cool little game, if you could put a little delay between the ads though, id give a better score. It's way too jarring to die, and then see ad right away, I haven't finished reacting to the death yet. If its meant to be a quick respawn game, don't put ads at time of death, throw up a "you died" screen for 2 seconds and then an ad.
by Z####:
Amateur pixel art (which can get confusing at times) and really barebones game, but that Metroid feel is definitely there! Old school secrets scattered around the game, powerups and some good ol' pew pew. Give it a try! To the dev: A pause button with the option to go back to the menu would be nice, as well as a level selector once you finish the game and a way to distinguish the final door of a level from other doors (or a message asking you if you wanna leave when you enter it). Cheers!