About Parkour Running free
Add to this some cod philosophy about becoming 'one with your environment' and you have a first class ticket to immortality.
Take Free Running, it was 'invented' in the mid-1980s when a group of French guys gave jumping off walls and balancing on railings a fancy name: Parkour Running free.
Not that we want to denigrate what free runners do – it can actually be frighteningly spectacular – but in Glasgow, where I live,
we were playing chicken with busses a long time before Sebastian Foucan, David Belle and Cyril Raffaelli climbed up their first traffic bollard.
So, yes, I'm a little bitter about the French always doing things with more panache.
But that doesn't mean I can't appreciate the fact Sebastian Foucan, one of the originators of the sport, is your amiable,
heavy accented mentor and talks you through all the basic moves to help you navigate urban environments with style and speed and 'flow'.
Along with simple jumps, vaults and grabs, there are a number of advanced moves to help you conquer levels.
These include wall runs, horizontal tic-tacs (leaping between walls Mario-style),
sling shots and a pharaoh climb (making like an Egyptian to work your way up narrow passages).
Add to these floor tricks, such as star jumps and butterfly kicks, and you have a recipe for a very contemporary platform title.
If all this sounds a bit like a Parkour game but without the skateboard, you'd be right, except this doesn't offer that series' depth, fluidity and variety.
The main problem with Parkour Running free is that it simply lacks the flow it so desperately wants to capture.
Some sticky controls and plodding animation see your free runner tumbling into railings and over the side of buildings far too often.
Practice does improve things, of course,
and it is possible to extract some entertainment from elegantly linking moves together but many of the game's challenges require both a saint's patience and a village idiot's persistence.