7 Seconds Of Memory for Android
As this calm game is focused with the end message, it's only natural that's where to begin. Since these metaphorical meanings are open to discussion, I will only talk about my interpretation of the message. The beginning line is the real metaphor for memories, which I'll get into at the gameplay section. However, the middle and the ending line feels like a mind control device to replay this game, specifically on two levels. The first is on a repeatability level, which asks me to keep playing for me to reach the end multiple times. This is to the people who sees this as a metaphor, that we are back to this fish, or idea. Hopefully that we have a new perspective, which can be told as waiting to forget an old perspective. However, the second is specifically, a sentimental level, which is asking me to come back to fulfill an eternal wish from a fish. You see, the game follows the fable that a goldfish has a seven second memory. So as the fish is asking for the player to come back when it forgets, it's essentially saying to play the game as soon as possible. If you spoke with emotion in the last line, it brings a feeling of sympathy or empathy in loneliness. Especially when the quote is from a fish you don't know the name of, as to allude to the fact you're simply a stranger to the fish. This would set up a reason to come back out of the player's reasoning. Now that in itself, isn't bad. Making me feel bad for a fish as a cause to keep playing is the fantastic way to help people who ironically have the need to help. However, when I infer that the message is to keep playing the game, it feels processed. As in, I didn't keep playing to leave with a message that's applicable to real life, neither for the feelings I felt for the goldfish. I did it because this is what the game said to do. Possibly the only reasons that I did not give any negativity, is that I tend to go into conspiracy levels of crazy when I find meanings to metaphors. Along with, this is not necessarily bad. Even if the message makes for a formality to replay this game, it's not broken. As I said, this game has an audience, and it's very calming. The music is beautiful, the outlines made of paper look amiable, and a simple color palette creates a calm and settled ambiance. The gameplay isn't that bad either. Although the gameplay is all based on luck, it's outstanding in showing the end message. The bubbles will grow bigger until you see a goldfish on the screen. This symbolises the memories you allocate from here is slowly growing permanent. Now the mental image you'll get inside your head when you see a goldfish, is this game. While this isn't really the first mental image I want to have, I think the game deserves some credit for being able to create such a mental impact.
You have created some perfectly simple, magical little games. Stunning! Thank you so much!
Very relaxing and fun! I wish the background could change colours though.
My only complaint is that each round ends so suddenly.
Loses a star because the white writing is almost unreadable
你们家的画风我都很喜欢,想来成都见见你们团队
It's so nice, love the BGM
The quote had me starting at the screen! It's sooooo GOOOOOD!
The quote had me starting at the screen! It's sooooo GOOOOOD!
nice!
by K####:
Pretty, simple, and engaging. Repetitive after a short time, and maybe some easter eggs like an occasional non-goldfish floating by would make it seem to last longer as a game. However, as it is it is elegant and nice to play.