Gridalis for Android
Great game to pass the time. Crafting is a bit random and hard to really feel like you're learning since there's not a lot of info. Still, the energy replenish let's me farm quickly so not much lost. Oddly enough, I think the gold acquisition is weird. I killed a level 1 monster and got about 90g. Killed a level 3 monster and got around 100g. Killed a group of 3 level 11 monsters and got something like 112g. I received more xp but not gold.
Hey. Just wanted to say stamina isnt too much of a problem bro. Maybe more of a variety of mobs and alchemy shouldnt be as random as it is. I dont really see a point in using mana to alchemize items. Also gps doesnt update often and when it does it just sends me back to my starting point soon after. Also maybe 4 character slots so you can play all 4 characters?
Great game, if you travel normally its very fun. If you don't travel much youll be relegated to just a couple dungeons as the dungeons are close to a square mile it seems. Just needs explanations for ingrediants, like rarity possible element type. And is crafting and upgrading completely random? Cuz if there is a pattern i havent found it yet...also dismantling gear would be awesome and mass alchemy if possble
I already love this and I just downloaded it. A couple questions though. How big are the regions/squares on the map? Are you developing an option of multiplayer without wifi? How are you supporting the game development when everything is free? I hope to see lots of updates, keep up the great work!!!
This game is great! It is an interesting concept. It would be infinitely better if you could sell items, so your inventory isn't clogged up by bad gear you made in the beginning. Also, a display of your character with accessories would be cool too.
Quaint game. A good time killer too. Honestly have not done much exploring yet. (I feel lazy as I write this) But I definitely will be giving it a shot. Only complaint is that we can't sell items. If this could get fixed, I'd change to a 5 star rating.
I'd recommend changing it so health doesn't instantly refill between battles and removing stamina. Maybe changing it so health regen is stat based. That way there is a stamina-like system that can be bypassed with smart play. Also healing friends outside of battle in multiplayer screen is also a must if something like that is implemented. In addition to that, it would be interesting to see a more fleshed out crafting system. Preferably with set recipes for everything, especially healing items, instead of it just being random. I'm also getting errors in hosting a multiplayer game that can be solved by turning my wifi on my phone off then back on. I hope that gets fixed, but it's not game breaking for me. I'd like to see a bluetooth multiplayer option as well. Despite my wall of suggestions, you earned a solid 4/5 on this game. I'm having lots of fun with it. Is there any way I can buy you a beer or a coffee for the effort you put into this?
need different skills for classes. need a rarity system for combining items. need a recipe list for what's been found. faster battle animations. top end aoe spells seem weak
I very much enjoy this style of game im level ten and have loved the spell, crafting, and battle sytem seriously just expand on what's already their and tweak some things and you have an amazing game.
Great concept, and the search button (random encounters ftw) is perfect for when you are staying in the same location over longer periods. Would love some more background art for the map and combat when I'm walking around, just to give the wonderful places more flavor instead of a plain color background.
Well, I just hope that we can get some guidelines or recipes in forging because it is pretty random now.
Needs flee and auto combat features ASAP or you will turn a lot of people off to this awesome game
Phenomenal game, though, after a lot of experimentation, I feel like the Alchemy, and more importantly, Forge and Temper mechanics are just sporadic, random, and all over the place. For example, a weapon made of Oricalcum ( which costs significantly more to use in forgery) gives about equal, if not less than the stat boosts of an item made of something like bronze or iron. Even craft stones, which seem to be one of the cheapest materials, can produce equipment with the same general stats as "rarer" materials. Maybe I'm missing something? And adding mana to your forgeries and temperings doesn't seem to do anything much either. I have a lvl 7 weapon that is significantly weaker than a level 3 weapon (3 or 4 of the levels didn't change the stats at all)! Perhaps adding some tips to more successful crafting in the game might help. Or even something telling you how rare a material is, rather than just the extra cost for forging based on rarity.
Tell me how to explore different areas, because I've leveled to almost 15 and been walking around and I can only access the first location. If the game actually works I'll change my rating.
The simplicity is awesome. I love checking in and exploring. I just wish that there were combat animations and some kind of log that documents each item that you create through alchemy. Good game overall.
Really fun time killer, itd be nice if we had the ability to sell or do something with items we made but no longer need
more monster pls,more features,and skill unlocking prob?something like achievement for obtaining skills?well its good just pls dont stop developing this game
Fun, but it feels shallow from my experience so far. I'd like to see some more deep content or customization.
Hard to get weapon, more stamina
Slow battles, too random
Great idea, could grow into a brilliant game.
Like pokemon go with a twist
Need more updates
I have have enjoyed this have so far, I like the earthbound style graphics, I would like to see a better UI and character screen, also guilds and events would definitely help this game get some more attention, add maybe a better progression system with skills.
The update is trash. 5 minutes for one energy and three energy for a search. Makes me want to uninstall
So this is a quite early review, but i just wanted to say i really like this game so far, and i would like to suggest one simple addition to the game: a permanent healthbar on the enemies, so you can kind of guess weather or not the enemy dies.
It's okay. Not willing to install the update as it changed the stamina system that didn't need changed, so I guess I'll never get new features. Also the multiplayer doesn't work at all.
A few tweaks and this can be the best AR game of this generation!
Very fun game, but I lost interest fairly quickly because I ran out of stamina so fast. The stamina system in my opinion should be scraped/removed. That is unless you plan on allowing users to purchase more stamina, but then you become one of THOSE games. The multiplayer feature seems very interesting. I get an earthbound feeling from the game and art style. Would love a response as to why you implemented the stamina system, as a game developer like myself, I'm sure you put a lot of thought into everything, so I'm sure you had a reason for the stamina. Anyways, from the 30 minutes I've played, I've really enjoyed it, great work! On a side note, the only aspect I see the game lacking is an actual character to represent you in game that wore the weapons, armor, and accessories that you created. I completely understand that that would be a lot of extra work, but still, people like to show off there characters, especially in a RPG style game
Starting area needs fixed. Level 1 can't do anything against 3 level 7. Stamina needs increased. Little blue square at top of screen is a map? It's so tiny. Please add options so I can turn off the music.
Awesome game! It's super duper fun like Pokemon GO with Final Fantasy but way better!
Topster!
Wow! This game is amazing
Only recently started playing, but very smooth gameplay, good introduction to the game
by T####:
This game is great. It definitely needs some monetization (even just a banner ad) and funding. I definitely encourage continuing this project. One thing that would be great is to travel to previous explored areas without walking around. It's 5 miles to my closest found high ranking dungeon, in the middle of no where, with no wifi. Would love to be able to jump to an area I've been to with a friend from my house to explore the dungeon.