Tap Dungeon for Android
Game is intriguing but not gripping, and I am on around level 9 and there are pink padlocks that I don't know how to open, nothing in-game or online to help me with this issue, no tutorial or help guide in settings... Good concept and 3* are challenging but achievable so far, but there are definite issues still
Its fun but you guys should add a survival mode; you start with a sertain amount of things to do and the higher level you get the more things you unlock and the harder the enemies get, if you add or even think about it i will be happy
It's a simpler rpg, and it's pretty fun! No neat graphics, just the core of an rpg adventure.
Pretty boring. It's like you took all the fun out of an RPG.
Ok so, at first I wasn't sure what I was tapping... But once I figured it out I couldn't stop... I'm not usually the numbers guy when I play d&d or any RPG but this had me hooked.... I was so hooked i put down my X box controller during a loading screen and played this for like an hour instead. I was only sad when I beat it and there were no more levels... Hoping more are added but thank you.
all the exp, money, and items spawn at the upper right corner of the screen, inaccessible. occasionally, one will be onscreen, right on the 'menu' button which obviously makes the button click, costing extra time. i guess that's a moot point since it's impossible to level anyway since the majority of stuff is still offscreen. this is really basic stuff to be messing up. 1/5
Thank you. I've been hoping for this for some time. It's like Parameters, but with bite.
Crashes when you try to "go to next lvl" and sometimes when you die
Makes no sense, no explanation, nothing to it
Repetitive, short and boring
Keep up the great job, bud!
Needs info on pink lock
I'm impressed how fast this game has been updated since it's launch. The addition of swipe looting was great and it was added in like a day. Its so addictive for speed running! I'm loving figuring out how people got the fastest times on each level. So fun!
I have been playing this game since the early stages and I have to say the improvements that have been made since it's inception are game changing. The flow of the game feels much more natural instead of just randomly tapping. I like the fact that this is a game that takes a few times playing to understand how it works. Too many games now days just walk you through everything. It is a different style of game for mobile than I am used to seeing and I LOVE the RPG element to is as that is what made me fall in love with gaming. Cannot wait to see what the developer comes out with next!
Fun and straight to the point. Easy to play and you'll be addicted after just a few dungeons! Each dungeon only takes a few minutes to defeat so a perfect game to pass the time!
Very easy to maneuver and fun.
Lots of fun!
Fantastic game! A must have for gamers
In premise, the game is fun, but has some flaws that make it hard to enjoy. The first and main issue is the lack of any real tutorial. The second issue is more of a quality if life issue, but I hate that I have to tap each individual exp/money drop. At least make it so that I can slide my finger across them to pick it up. Despite my best efforts, I cannot pass level 1 with 3 stars because of this. (On a side note, I was having an issue with the hit box on the smaller adventure box on level 1. My taps would not register a majority of the time on this box.) All other issues I have are with my personal feelings about the game and will be listed below. I'm not a big fan of the current layout of the game as it doesn't feel like there is any progression outside of the individual levels, this doesn't feel like an incremental game in the sense there are no incremental upgrades that will help me progress across all levels. Maybe have upgradable equipment that you can keep between levels? I do like the game as a whole, and I recall playing a game similar to this a year or so ago (I don't know if it was the same dev or not), but there are some issues that need to be resolved that keep me from really playing it.
Fun game but could be improved to make it easier to pick up XP and money
It's so bad that you don't even get told how to play
It's an alghright rip off of peramiters
Hard to tell what's going on, but I think there's a lot of potential.
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It's okay. The lack of explanation is of course gonna separate players, and I'm not entirely sure if would prefer tutorials. I also am not sure if I liked the combo levels, it's a weird mechanic to make you quickly grab experience as soon as you start (found that to be the most optimal way since it resets your stamina when you level up). Anotherquestionable... No, badly implemented mechanic is the casino one. It took me about 20 attempts to get it right one time and that's not worth the wait. Make it binary, either you get a 1 or a 0, if you get three 1s or 0s in a row you win a random thing (1 in 4 chance of winning). I think the concept is good but it lacks polish. Better visuals would also help. I mean, you can't even grab the experience you get from the squares at the left. I'm just complaining but I still played each level and got three stars on all of them, the game is not bad. I'd say get rework a few mechanics, add better visuals and you could have a nice game. Also, a few more levels per chapter wouldn't hurt.