About Bloom
Run through the forest, dodge all the incoming obstacles by jumping or sliding, get all your chicks back on the way and most importantly, watch what your evil double is doing right above your head.
He'll try to prevent you from reaching your goal by throwing in your world all sort of items located in the shadow world, ranging from small blocks to giant boulders.
As your double imitates your own movements, and synchronises his progression with yours, anticipate his actions to stop him from harming you.
You'll sometimes find yourself stuck in the real world, but don't worry, there are special items in the game allowing you to swap with your double and move in the shadow world.
Bloom was created and developed within 5 days at ISART Digital, the Video Game and 3D Animation/VFX school, during the Game Week 2014 event, the internal game jam that gathers 200 students from the “Game Design & Programming”, “Digital Art” and “Game Art” degrees. The 2014 theme was: “You are your worst enemy”. Bloom won the Grand Prize award.
The development team of Bloom is composed of:
François Boulard, Game Designer & Programmer
Arthur Bricout, Game Designer & Programmer
Gwenaël Cogan, Game Designer & Programmer
Raphaël Hervé, Game Designer & Programmer
Julie Sylvestre, 2D Game Artist
Juliette Devillers, 2D Game Artist
by N####:
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