Partia for Android
Give it a five if the text speed was a little slower or had a button to push the next dialogue page. Doors should not require keys. Also a little too simple but still not too bad. Game should flip to landscape by default. Also would be good to put characters not using into a stall state so they can just sit without controlling or ending their turn. Auto ends their turn unkess they havent acted you can wake them and use them.
Loved this. Very much like the original fire emblem games. I feel the touch screen controls could be a bit more optimised as it's a pain to have to tap character, tap menu, tap enemy, tap action, tap yes. Most moves will be attacks so a more direct route to attack would be good. That's my only complaint.
I enjoyed it until the 3rd match were you only have two units that can fight anyone and everyone else gets one shot. I don't understand how you are supposed to strengthen you weaker units when they can hit any one and everyone one shots them which is everyone but you general and swordsman. Too frustrating.
It's really nostalgic of FE, and honestly I really like it so far, just wish there was a more intricate battle animation in place, and maybe more aesthetic character art? This is just minimal stuff though. Looking forward to getting new content! Keep it up!
Cool what seems to be solo project. I've played a third of the game so far and I am not fully impressed. I have some experience with old school Fire Emblem games, but there is no tutorial whatsoever to this game. Here's a list of my issues with the game: - No item description other than in shop, once you have it, guess what it does! - Weird English in cutscenes and no control to pause or skip the cutscenes. - Unbalanced fights. Not in the sense that it is too difficult (yet!), but in the sense that on the map and in your team, you have characters from very wide array of levels. It's difficult to make a strategy other than "Kill everything with my Over-Powered character!". - The way I found to protect myself against these fluke mega high level ennemies is to grind that Guild Man (arena battles). Grind-grind-grind away! Not very fun. But hey, it's the closest thing to an actual good tactical game I could find on the play store other than the over priced FF-tactics. This game is for sure worth its 4$, but don't expect the balance and QA of a professionally made game.
If you remember the first few fire emblem games you will be right at home here.
Not to bad i like the hiring system
Pretty good
At the guild, spent a lot of time streghtening my troops. Got Janet to 20 and everyone else to 15+. Except for the archers who die quickly and the General guy who is already promoted when you have him. He is embarrassingly weak. I am trying to purchase all the promotion items from the merchant before going to chp 2 because I feel if I don't, I will miss them. The set inv for stores bother me, at some point I will have to progress due to having no more items.
Use pride. I wanted to like it, I really did. The game is short, the story out paces it self making it hard to relate to the struggles and victories of your players, combat visuals aren't interesting, no in game dialogue to speak of, can't enter houses or villages, and the arena makes it disastisfyingly simple to level but still slow to earn crown. I do like rts+rpgs so I am happy that someone is making them. I just had higher hopes given that it was a flat pay and not one of those maddening micro pays.
This game has potential but there are too many flaws to really recommend it. The luck overpowers strategy in most instances. You can't skip the long cut scenes. As I learned the quirks this meant I spent untold lengths of time sitting and tapping through cut scenes just to play for 3 minutes before having to start over again. Some things are not explained well. Need to save villagers? make every move count. Do you kill everyone coming? Or stand on the house? Or the gate? better start the slog again.
The game is great so far but I have an important question, am I supposed to grind for all of my characters as soon as possible or is it like fire emblem to where you're not suppost to grind? I am on chapter 3 and almost everyone easily dies so am I supposed to grind or is chapter 3 just very difficult?
I really enjoyed this game! It has difficulty enough to make it challenging in a fun way unlike so many other games that are released today, also there is a good amount of replay ability and the custom rules like active turn and house power let you mix it up. If I had to give a new player some advice it would be to let your units die, permadeath is part of the game and your end party will almost always be different. I really enjoyed the old school fire emblem and shining force vibes I got from your game.
I can see what you were trying to do but the end result could be better. It's been made well. I'm not noticing any bugs or such. I just don't like how simple the level up looks. It's rudimentary. Although unlike the game you mimic you don't have to find extra characters throughout the story. I quite like the hire part.
Hey man i would love to play but game freezes on dialogue after 1st mission. You know during the part where the girl dies and he attacks the bad guy can u help please im on a droid turbo 2. Thanks
The gameplay is good, but the controls are really clunky. Is there some way to edit the location of the controls? Is this game compatible with an external controller?
got to think when playing this one
At the guild, spent a lot of time streghtening my troops. Got Janet to 20 and everyone else to 15+. Except for the archers who die quickly and the General guy who is already promoted when you have him. He is embarrassingly weak. I am trying to purchase all the promotion items from the merchant before going to chp 2 because I feel if I don't, I will miss them. The set inv for stores bother me, at some point I will have to progress due to having no more items.
Use pride. I wanted to like it, I really did. The game is short, the story out paces it self making it hard to relate to the struggles and victories of your players, combat visuals aren't interesting, no in game dialogue to speak of, can't enter houses or villages, and the arena makes it disastisfyingly simple to level but still slow to earn crown. I do like rts+rpgs so I am happy that someone is making them. I just had higher hopes given that it was a flat pay and not one of those maddening micro pays.
I really enjoy the fire emblem games, but i can only play them on emulator because i hate losing people. This game seems to amp that up. Units seem even more frail and go down in one hit. If you lose someone vital or anyone at all in my case you want to start over. Which doesn't seem to be an option unless you go to app manager and forcestop the game. It is also slower then fire emblem so it feel tedious.
The game is great so far but I have an important question, am I supposed to grind for all of my characters as soon as possible or is it like fire emblem to where you're not suppost to grind? I am on chapter 3 and almost everyone easily dies so am I supposed to grind or is chapter 3 just very difficult?
Gameplay is great. It's what you would expect from a strategy game akin to Fire Emblem, so if you enjoy that series, this will be up your alley as well. Just a few annoyances. The evasion rate for enemy units seems a little high for my tastes. The music is well-composed, but it drowns out the sound effects (which are somewhat lacking). Animated battles would be on my wish list for future titles in this series.
Just challenging enough to be fun, yet not so bad that I threw my phone into the wall. Only downside is a sometimes spectacularly bad RNG
I played part 2 and was okay but part 1 was way better to bad it only had 8 campaigns when is the 3rd part comeing ?
The interface is really unpractical. A pale copy of fire emblem... Reply to developer: What I find unpractical or necessary in the UI: -faster scrolling when continuously pressing a direction, instead of pressing 15 times -menu order, the most comonnly used option should be first (eg here when a caracter has the possibility attacking isnt the first and cancel is but it could be done by pressing "b") -when using touchscreen the selected character could be in move mode by default -the exchange menu could be redone entirely -maybe the possibility to switch to landscpe would be nice to benefit from screen size, also some info could be displayed on bottom part of the screen like hp, ammo, items, exp, ... It's basically what most of the SRPG have implemented, it would made the game much less painful to play and more enjoyable I think. Thank for asking for feedback, I hope it helps
It's a nice little FE based game, but why is durability used in arena battles too? And there should be an option to make the game full screen instead of just half screen with the widget controls be able to be toggled on and off in full screen, and an hotkey to switch between unmoved units. Also the blacksmith. Idk about past chapter 2, but I wish I could buy an unlimited amt of a weapon rather than a specific stock. Overall good game, just some quirks and optimizations are needed.
This game has potential but there are too many flaws to really recommend it. The luck overpowers strategy in most instances. You can't skip the long cut scenes. As I learned the quirks this meant I spent untold lengths of time sitting and tapping through cut scenes just to play for 3 minutes before having to start over again. Some things are not explained well. Need to save villagers? make every move count. Do you kill everyone coming? Or stand on the house? Or the gate? better start the slog again.
To attack something, it takes 9 (nine!) taps. [[select unit. 2 taps. select Move. 1 tap. select tile next to target. 2 taps. select Attack. 1 tap. select target. 1 tap. select weapon (gotta choose your weapon every time, even if you only have one). 1 tap. select Yes. 1 last tap.]] And this is with the single tap option. (default is double tap). and you have to do this for every member of your rather large party, every turn. You could easily keep the same control scheme but cut the required number of taps to 3. Like have change weapon be an optional selection off to the side. Anyway, it seems like the rest of the game is good, but the controls make it unplayable.
I really enjoyed this game! It has difficulty enough to make it challenging in a fun way unlike so many other games that are released today, also there is a good amount of replay ability and the custom rules like active turn and house power let you mix it up. If I had to give a new player some advice it would be to let your units die, permadeath is part of the game and your end party will almost always be different. I really enjoyed the old school fire emblem and shining force vibes I got from your game.
Feels a void the android market is missing. Fire Emblem type games. Just finished beating the game and only gripes I have are 1) No way other then trial and error to know who can equip armor / shields "all promoted units can use armor" cav, sword, lance, AKnights and Prince can use shields. 2) That it says nowhere you can promote E.Swords was happy to find out I can though S.Master ftw.
It is one of if not my favorite game on the app store
Solid fire emblem mobile. Story, visuals, awesome. Some UI issues. Needs switch to idle unit button. Too many clicks required to engage enemy. At the least the default could be "fight" instead of "cancel" when you reach the battle window. Overall, UI could use an overhaul in the spirit of Knights of Aira.
Really enjoyed this game, nice work. Just felt there were gaps in the story and it could have been a longer campaign!
Nice job....I have been searching for a game this reminiscent of FE....I have found it....Thanks
Nice watered down version of FE what I was looking for!!
Just 1 question , is there a way to promote thiefs and healers ?
Not long enough for a $5 game
Old 8bit style graphics. Good gameplay. Wish there was a better options menu to control screen size and what not.
The game is amazing and a great replica of Fire Emblem, but the game speed makes it almost unplayable. It takes several minutes to move all your units because of the unnecessary complexity behind it, then you have to wait and watch every single enemy even if none of them move. Not being able to scroll through characters makes itemization impossible. Tatum is an unkillable god as soon as you unlock him. The characters you unlock have totally wild stats/levels and the preupgraded units are absolute trash.
by Q####:
Real old school Fire Emblem here mixed with some ideas from the newer games. If you aren't familiar with those old games you may be a bit put off, but the game is solid. Wish the interface during battle maps and individual battles was a little more present and informative. Also would be nice to have the ability to show the entire range of all enemy movements. Otherwise, amazing love letter to NES and SNES Fire Emblem!