About Joe Fighting Rise of Cobra
After the events of operation hiss, Duke and Scarlett travel to the Arctic and free Heavy Duty,
Ripcord and Snake Eyes from the M.A.R.S Detention Center. Also, they fight the Baroness and bring her to the Pit.
In Egypt, the Joes learn that Cobra is taking the Apep's Eye (Gem), and must defeat Firefly.
In the jungle, the Joes discover that Cobra is making a pyramid-like (zigurat) building in the middle of the jungle.
From there, the Joes must defeat James McCullen (who now takes the identity of Destro) at the rooftop of the pyramid building.
Finally, they must defeat the Cobra Commander and Storm Shadow at North Magnetic Pole Volcano base.
The gameplay is simple.
Move forward through linear levels, hold down the trigger and shoot everything in your path.
Like robots, there are some tough moments that require you to dodge incoming fire or risk death.
Unlike robots, it's just not very fun after the first hour.
Destroying the same enemies, conquering the same obstacles and running through the similar levels gets old. Joe Fighting Rise of Cobra is a lengthy game and will probably take about eight hours for most people to finish.
But I wish it was half that length, because it gets bogged down by its repetitive structure.
The game has thrown in some of the vehicles from the old toyline including HISS tanks and the Trouble Bubbles, which are welcome additions.
But instead of having the sensation of driving a Warthog in Halo, it feels as clumsy as if you were steering one of your old toys by hand.
Part of the problem is the static camera, which is an issue on foot but tends to be more troublesome once in a vehicle.
Playing solo, you can switch back and forth between characters with the tap of a button. This becomes a necessary survival skill.
G.I: Joe The Rise Cobra features a regenerative health system that recovers quickly if you use cover (what's the fun in that?) and slowly if you play out in the open like a normal person.
On casual difficulty, dead characters instantly respawn. On medium, you recover a downed hero at the checkpoint (most levels have three).
And on hard, once someone dies, they stay dead through the rest of the level.
by N####:
Would give it a higher if screen would stop going black and nothing but static in second stage of first mission