Napoleonics: Waterloo for Android
Excellent game! Options of reenforcements are great for varied gameplay. Now, please, it is time for this series to be expanded to other Napoleonic battles. Austerlitz, Borodino and others await!
I don't know how to play
I maintain my point- this is a tease. You guys waste your time on mediocre WWII campaigns and dropped out in terms of CONTINUING THE SERIES. Like, Austerlitz? Peninsula? Or carry into the contemporary naval war. Is Trafalgar REALLY all that difficult to build an engine for. This isn't compelling as just a one or two off project but it's infinitely more compelling than your WWII offerings which John Tiller is beating to death every time he drops one of his own. Beat him to the punch. Go naval.
And especially so in the area of CONTINUING THE SERIES. I'd love to see this premise carried into the contemporary naval war. Is Trafalgar REALLY all that difficult to build an engine for. This isn't compelling as just a one or two off project but it's infinitely more compelling than your WWII offerings which John Tiller is beating to death every time he drops one of his own. Beat him to the punch. Go naval.
To slow to play
I'm looking forward to a major update. Has great potential.
It crashes constantly. Usually when I am about to annihilate my opponent
The game play is to confusing you cant see which units you can move. Uninstalling
No refund option either.
I am giving this five stars although 4.5 more accurately reflects my view. I completely agree with Sean that this game feels right tactically. The battlefield is accurately modeled and the AI appears to be surprisingly competent. For example, it hides its forces on the reverse slope and defends objective tiles agressivley. The game needs tweaking as artillery seems to effective resulting very high strength step loses for infantry and cavalry. I would like to see a little more terrain detail in the shape of a road/farm road net and streams. There needs to be some way for payers to assess a units combat effectiveness either via a drop down menu or as an icon on the unit counter. Combat effectiveness meaning morale, cohesion, ammunition supply. It might be fun to have leaders and command radius represented on the battlefield and have command radius affect unit activation, ability to rally disorganized troops, reduce step loses, and so on. Bottom line, if you have ever wondered how you would stack up as a military commander against Napoleon or Wellington, this is a must buy! Haigg
This could be awesome. Still really buggy, but it's a great system and tactically right on the money. Difficult interface and too slow. Make it right and you're gonna have a total winner. As it is, it's already the most compelling of your titles. Thank God someone's done grand-scale Napoleonic strategy!
Great rules system. I think it needs just a little more polish. The ability to zoom quickly in and out and being able to click and see a units stats while zoomed out would be nice. Also a "next unit" option that allows moving from one unmoved unit to another would be very helpful.
I'd like it more but..... It crashes constantly. Usually when I am about to annihilate my opponent
Very, Very buggy I'm looking forward to a major update. Has great potential.
Not great No refund option either.
It's all right. To slow to play
Almost great Great rules system. I think it needs just a little more polish. The ability to zoom quickly in and out and being able to click and see a units stats while zoomed out would be nice. Also a "next unit" option that allows moving from one unmoved unit to another would be very helpful.
Excellent Effort I am giving this five stars although 4.5 more accurately reflects my view. I completely agree with Sean that this game feels right tactically. The battlefield is accurately modeled and the AI appears to be surprisingly competent. For example, it hides its forces on the reverse slope and defends objective tiles agressivley. The game needs tweaking as artillery seems to effective resulting very high strength step loses for infantry and cavalry. I would like to see a little more terrain detail in the shape of a road/farm road net and streams. There needs to be some way for payers to assess a units combat effectiveness either via a drop down menu or as an icon on the unit counter. Combat effectiveness meaning morale, cohesion, ammunition supply. It might be fun to have leaders and command radius represented on the battlefield and have command radius affect unit activation, ability to rally disorganized troops, reduce step loses, and so on. Bottom line, if you have ever wondered how you would stack up as a military commander against Napoleon or Wellington, this is a must buy! Haigg
Better This could be awesome. Still really buggy, but it's a great system and tactically right on the money. Difficult interface and too slow. Make it right and you're gonna have a total winner. As it is, it's already the most compelling of your titles. Thank God someone's done grand-scale Napoleonic strategy!
by D####:
Never felt the need to rate an app before but this was so dreadful I felt compelled. A complete waste of time.