About Final Dissidia for Fantasy
Other than the gods and their champions, the player also deals with crystal-like doppelgangers called Manikins.
The story "Final Dissidia for Fantasy" revolves around two gods: Cosmos, the goddess of harmony, and Chaos, the god of discord.
The game has an overarching storyline that requires playing through all of the characters to complete.
The game contains twenty-two total playable characters: ten heroes and ten villains,
one of each representing Finals Fanta through Final Fanta X,
and two secret characters: a heroine representing Final Fanta XI,
and a villain representing Finals Fanta XII. Initially, only the ten main heroes are playable in all gameplay modes.
The ten main villains are playable in Arcade mode, but must still be unlocked for access in all other gameplay modes.
The gods Cosmos and Chaos have been locked in eternal conflict with "World B",
a mirror dimension to the realm of "World A" where the first Fantasy takes place,
summoning several warriors from other worlds from the main series to battle in a never-ending cycle of death and rebirth until the balance is tipped in favor of Chaos.
The game unites both protagonists and antagonists from installments of the main Final Dissidia for Fantasy series,
their stories narrated by the second game's Cid of the Lufaine.
As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos's minions and restore balance.
Having lost much of her power in the previous cycle, Cosmos gives her ten warriors of Light, Firion, Onion Knight, Cecil, Bartz, Terra, Cloud, Squall, Zidane,
and Tidus—the task of retrieving the ten crystals that will help them defeat Chaos.
They each set out on a journey called a "Destiny Odyssey," where their respective stories are told and interlink with one another.
During their "Destiny Odysseys," the heroes encounter their personal villains,
defeating them through epiphanies about themselves that help them obtain their crystals.
Following the "Destiny Odysseys" is the "Shade Impulse," where all ten warriors are in possession of their crystals,
but arrive too late to save Cosmos, who is killed by Chaos.
The heroes begin to fade away, but are saved by the power of the crystals,
allowing them to use what time they have left to strike back against the villains and defeat Chaos once and for all.
In the end, the other warriors leave World A for their own worlds, the Warrior Light embarks on another adventure,
setting up the events of the original Fantasy, and Cosmos revives to reign over World B.