About Gun Shooting Range Heroes
The control scheme works, but it takes more time getting used to than may actually be worth your time. And the included multiplayer is made less fun by the game's lousy collection of maps. While you might be able to forgive some of Gun Shooting problems simply for the fact that it's the first game of its kind on the system, this kind of forgiveness can only take a game so far, and in this case, it's not quite far enough.
For starters, shooting range heroes default control scheme is complete trash. It relegates your look movements to the four face buttons and assigns movement controls to the analog stick, effectively robbing you of any degree of proper aiming. Thankfully, there are three other control schemes, and you are openly invited to try out each scheme right at the beginning of the required tutorial level.
Also, the targeting will magnetize itself to a nearby foe, which seems to make up for any that one might experience trying to get used to the aiming mechanics. It works to a degree, but it's more of a helpful guide than an automatic lock, so don't expect the game to just auto-lock to everything.
While the controls can certainly be worked with, regrettably, the game doesn't provide an awful lot of content for you to do anything with them. The scope of the game's design is so wantonly repetitive and exceedingly exposition-free, that it's hard to imagine anyone playing more than a handful of the levels before just becoming bored with the whole thing.
The basic objectives for a given level are always the same, but you'll simply find obstacles moved around, corridors narrowed or elongated, and occasional gateways moved around a bit. The problem with this whole random generation thing is that only once in a great while does the game generate something enjoyable.
The best part of the visual design is the menu setup, which does a really nice job of presenting the sort of vibe the game is going for. Unfortunately, the in-game visual style is just sorely lacking. There are really only three environment types, and after a while, they all blend together into one generic mess.
Enjoy!