Clicker of the Dead - Zombie Idle Game for Android
Your last update literally took away practically all of my power and spy power. Can you fix this because at this point I might as well stop playing. Everything was ripped away.
Pretty fun so far, but I think it needs some optimisation. Eats my battery insanely quickly and overheats my phone. Even Pokemon Go doesn't drain my battery this fast. Some options to lower performance load would be nice.
I love the game. My only problem is the upgrades, to much when you earn to little. But a very fun game besides!
Fix your damn game! Failed a mission with 108% chance of success!
I love my clicker games and your game is awesome! For a solo developer, you did a fantastic job. Keep up the great work!
The game is fun and rewards you very well for participating in online play. The only issue I have with it is that it seems to be incredibly slow out the gate, even dragon keepers didn't seem this slow. Boosters have almost no effect and tech plans, while useful, seem benign. More importantly, if you are new to these games, there is nothing to indicate how and where to spend tech plans and it is only through experimentation with prior games that I came to understand what needed to be done with them. Purple plans are actually RARER and HARDER TO COME BY than in-game gems that you can pay for, which seems almost contradictory to the function of this game. Unless I am missing some kind of godlike min-maxing method for this game, the amount of time spent in this game has revealed to me that the leap in resource costs is quite steep, and I could see the non-pvp battles getting annoying unless you could do a "Claim all" button on there, similar to rewards. If possible, I would also like there to be a feature where you could tick a box and it would automatically choose encounters based on the percentage chance of success and fuel. That way you wouldn't have to check every 2 minutes for new missions. If necessary, have some popup show the first time the box is ticked to make players aware that not all the missions will be successful, and that not all 5 mission slots will be used up. In short: - The amount of time I need to invest into this game seems a little silly. - There are ways to further automate this game so that it is more of an idle game. - Purple plans are rarer than gems, and while I understand that they are for good reason, it also chokes the game. - Knowing how to spend the plans or getting some kind of indication where to spend them would be ideal. - I've probably complained too much over nothing.
Great tapper Only thing i have a problem with is the pvp, when i try to have a go by clicking on pvp all it says is the season is over, not sure if its a bug or if you need to be a certain lvl, or have a certain building to enter pvp, a small explanation ingame would help a lot, otherwise i cant find any problems, another idea is either in tech add a way of speeding up fuel gather rate or have missions which give fuel, rate it fills up is good as is but for those who want to spend a few hours continuous play it runs out leaving a small wait, (did have the tutorial food bug, cleared data and cache, fixed that), devs keep up the good work
Bugged at food tutorial
Fun idle game, that has amusing PvP. Nice time killer.
Love it love the back stories in it
Fixed! :) awesome game
Good game for the tapper
Fun game.
great game
Good
NICE
Can't get past the food tutorial. I max out the camp leader and nothing advances. Stuck there. Hope it gets be fixed. When so, I will give it another try.
Im not able to get past the tutorial like I've maxed out the 1st survivor... What do?
Cant get past the tutorial. Bug?
Bugged at tutorial?
Game is great but the rewards for PvP are a little bit to high. Also, you should start out with a larger resource cap. And sometimes when I cripple, I lower their attack by 0percent? Please fix.
Great game still Havnt deleted. For everyone bitching pvp is P2W is not the case I landed top 10 plenty of times just upgrade training camp watch tower and spy tower. Stop crying it's p2w when you don't learn how to power up your surviors. I have beaten plenty of people with all gold heroes.
Awesome, fun to play and a good way to pass time. Controls can seem overwhelming at first but the tutorial does a great job explaining things.
The grinding can be tedious but overall good game.
It's a great no no grand game I think it appears nice to a lot people
So far it's pretty decent for a clicker game
Great little idle tap. Love the style.
Fun game when you need a distraction.
This game is great!
Pretty good game
Fun
Great
Pay2win idle. You aren't getting top10 if you aren't willing to shell out for more PvP attempts. Ignoring that, it's just another idle with a long wait to build mechanic in it. Edit: Game preloads a shitton of ads (46mb in my case, just started it without touching any watch ad button then quitting after 10mins.) without permission, both eating up space and using bandwith. How and why is this allowed? Not everyone has large net caps or phone space.
Warning. Not a real, just a whale trap. Pay to win all the way. The game progress completely stops at a point. The 4.5 rating is due to bots not actual people rating individually. The entire game is just being remade to fish for whales.
Pay2win you'll get to a point where you will pay or spend a day to do a single upgrade if not longer
it's a petty decent game, if you like these types, its a definite try
A fun clicker experience
Good game but how do you use tech plans
Pretty good game could speed up the basics a bit
by M####:
I am really impressed by this game. I've played a lot of clickers/idle but this is by far the best one yet. The only things I have trouble with are basic stuff I can't find on reddit, like do the building buffs stack? Example - If I have only one building type for a whole colony, will the buff count separate for each building? So a F.A.Q. would be nice, even if it's just on the forums/reddit page. And most importantly there should be a tab or something that shows your current buffs and totals. That would help alot if we were able to tell the actual numbers and what we should improve.