The Dungeon Beta for Android
The view is a little dark on my screen, but viewable. Suggestion: increase max action points by 1 or 2 every 4th or 5th level-up (constantly limited to 5 points can be annoying in a big room full of monsters). Can't wait to see future updates with more weapons and options of character classes...
The game runs smoothly on my phone. A few complaints I have are that the controls are too small to move my character, and don't always respond. Another would be that tapping to attack works 90% of the time, sometimes tapping does nothing at all. And the last would be the lack of a pause menu, would be nice to pause and have a list of options to do. Lg optimus F6
Kick in the door. Kill the monsters. Take the loot. A bit boring at this stage (dungeon level 7 or so) but I'm sure it's going to be more exciting with time.
THIS GAME WOULD BE GREAT IF U DIDNT HAVE TO STUPID ACTION POINTS! IT SHOULD BE SIMPLE BATTERIES NO POTIONS TO THAT A BUNCH OF BS!!!
Although I would suggest bows, its the best beta ever. There is a spelling error. Says you have gaind a level. Not a typo. Gaind. Just pointing something out, great game!
This beta is looking good so far. But maybe when you level up, the amount of action points increases. Also in the inventory menu, have an option to un-equip an item. And by the way, duel wielding would be a cool feature to have. That's it for now, I do hope this game goes somewhere :)
Great game, doesn't lag too much though the FPS drops dramatically when you enter combat. You can't hold a lot of items so I ended up getting armor and having to drop health and action potions. I was concerned at first, about not being able to collect heaoth pots, but then quickly figured out that I was way too over armored and didn't need to worry about it. Nothing can hurt me and did hurt me from halfway through the first floor, down to the 10th. Good game, but definitely still in beta. Didn't find anything that didn't work, and barrels weren't blocking the path, game play is easy. Has great potential, can't wait for more updates. I play on Samsung Tab3.
Great generator. Would enjoy a closer view. Onscreen map flips between two display sizes - one is perfect to see rooms and exits/entrances - the other is too small to be helpful. Inventory screen needs tweaking. Razrmaxx. <3 it :D
Would be nice to see the weapons on the character or duel wielding. Great concept! I love that you can play until you want to stop, instead of when you run out of energy. Also it might special armor/weapon sets.
The game runs smoothly on my phone. A few complaints I have are that the controls are too small to move my character, and don't always respond. Another would be that tapping to attack works 90% of the time, sometimes tapping does nothing at all. And the last would be the lack of a pause menu, would be nice to pause and have a list of options to do. Lg optimus F6
I'm only lvl 8 and I'm having the greatest rpg experience. I love everything about the game. It only needs one improvement.. customizing your character. It's cool and all but it feels lame to play as a little bald person. It would be cool if the gear you equip would show at least. Please implement this, it would make the game nearly perfect.
It needs a bit more diversity within the maps, got bored after a while just running around the same looking areas
There's a glitch where your ap doesn't regenerate after enemy turn is over. It happened after I opened multiple doors without fighting the enemies to try to get them to follow me. Also, an on screen "back" button in the menus would do wonders for the interface. Aside from a few responsiveness issues it looks good. Will update with new issues.
Well the game is it bad it does need some work and I have some advice on how to improve it
And it's only in beta stage! Great work so far, only issue I've run into is that sounds won't turn off even if the box is unchecked, can't wait for more to this game! galaxy s3
Playing well on Xperia Z1. Would like to see some other elements creeping in - an in level store to buy/sell items etc. Spells would be good too. All staples of the genre. Good work so far!
Runs well and stable on my Galaxy note 2. Suggestions, increase the hit boxes on the controls and monster as they are a little hard to hit consistently. Also stacking potions or allowing us to upgrade the number of inventory slots would be great.
You move the character on from tile to tile with no animations. Combat has no animations. No use of touch screen?? And the controllers are to hard to hit correctly. Nothing fancy. What I do like: lighting effects from the torches looks good, and the fact that the game is played in real-time till you meet a monster, then it's turn-based and you have to be careful when spending action points—that's how professionals do it :)
I gave 4 ★'s because of a few "small" issues. #1. Wish the drop rate was less. Every monster I kill drops something. #2. You should add gold to this game and every few dungeon levels put someone there that you can sell your stuff to and buy better equipment from. Great job on the game I love it..
With a lot I mean a LOT... I love grinding but there is a limit to it...it doesn't give you quests or achievements nothing...no equipment effects or rarity only dmg...I can play game with 3 hp monsters can't do anything against me(high dex)→monsters need more strength...find a solution to make the repetitive grinding more fun...maby npc characters in various locations... also last dungeon deletes if you want to return there O.o 5* for hopefully potential grinding game :-) (PS: bigger pad would be nice)
Some improvements would be: adding a money system(use top story as exit out of dungeon and into town where goods can be bought and character can rest/sell loot). Expanding skills and character classes of character to include magic(basics are ok at first; for example, fire, ice, lightning, but then expand with more unique/defined abilities such as teleport, telekinesis, cure, or special skills(lock picking, guard, temporary + action attribute abilities, two handed weapon ability.
Graphics are okay animations are terrible movements are laggy and the game is not very original has some potential
This game is so addictive. It is absolutely one of the best rogue-like games I've ever played. Cannot wait for updates. Keep up the good work developer(s)! Just one thing though. My screen doesn't seem to be able to for everything on it so I can't quite see everything. Please fix this. I currently play this game on my LG-D415 phone.
Pretty good game but picked up armor and don't take any damage. Would like to be able to sell spoils or do something other than drop. Sound plays regardless of settings on Note 3.
From what I have played it runs real smoothe and has a great flow. One of the problems I hav ran into is the orcs (creature with cyan/lightblue glow) lag the game and it takes for ever for a hit to register. As for sugestions go you should focus on content instead of graphics so that way you have a solid game to play before making it look nice. Also inventory should bee increased by str and ap should be able to be increased by int to allow more movement.
I can see it's very bare bones and in early development right now, but something that could make it go an extra mile without much effort would be a simple explanation of game mechanics. Just explaining the ap system and all that. Aside from that its a great start on something cool, I'll love to see where this ends up
Music, sounds, I.E, steps, fighting grunts (when you/your enemy is hit.), when you walk up/down steps, a merchant would be good to, maybe a follower/companion? Thonks! ^_^ heheheh. Also I was thinking you should have a increase in carry-weight every five levels or so. :) That'd be good as well. And a way to track your level progress, too. Also, to anyone confused about the save, it saves automatically when you walk to the next/previous level.
This game has a lot of potential. My suggestion is the potion you collect should stack to a certain number in you bag. Like maybe 5 or something.
It's a great game but I can't scroll through my inventory so far that's my only issue. Samsung galaxy s5
Not really a game yet, very pretty but clumsy ui.
This has the makings of a great DC needs a tad fine tuning but a beta expects that. A little more variety in gear and a way to increase carry capacity. Can't wait to see what skills you add!
Really like the simplicity of the menus and combat system but I would like to see mage skills, melee skills, different types of weapons and armor, maybe character model changes depending on what you put your skill points into. Its a really great start and could become an amazing game that I would pay money for! Also add boss monsters every few levels and different rarities with bonuses to items. =)
One issue I found was that AP would not restore therefore I could no longer do anything.
I didn't see the purpose of levelling and exploring, without a story or skills, spells etc, add this and it will work well.
The view is a little dark on my screen, but viewable. Suggestion: increase max action points by 1 or 2 every 4th or 5th level-up (constantly limited to 5 points can be annoying in a big room full of monsters). Can't wait to see future updates with more weapons and options of character classes...
Like the idea a lot. Like not completely starting over when dying.
Super great start to an rpg. I'll be interested to see an updated inventory page with perhaps a layout of items you have equip on your character. An increase in monster toughness might be nice as well, to provide more of a challenge. Also it seems people are leaving low ratings because they don't realize you only get five action points PER TURN. Click the little hourglass icon, monsters go and the yours is refreshed. Thanks for the great game!
And I love dungeon games but I just found this too boring to continue with. And no, music won't improve it. You wouldn't be hearing music in a dungeon.
Kick in the door. Kill the monsters. Take the loot. A bit boring at this stage (dungeon level 7 or so) but I'm sure it's going to be more exciting with time.
by Z####:
Great game, doesn't lag too much though the FPS drops dramatically when you enter combat. You can't hold a lot of items so I ended up getting armor and having to drop health and action potions. I was concerned at first, about not being able to collect heaoth pots, but then quickly figured out that I was way too over armored and didn't need to worry about it. Nothing can hurt me and did hurt me from halfway through the first floor, down to the 10th. Good game, but definitely still in beta. Didn't find anything that didn't work, and barrels weren't blocking the path, game play is easy. Has great potential, can't wait for more updates. I play on Samsung Tab3.