Flash vs Trash : Tower Defense War for Android
Just scratching the surface here. This is a game with horrible progression, economy and an amazingly lazy objective system. Absolutely horrible controls that make hitting the target trial and run fused with an idiotic reload meter which will makes it infuriating. XP as currency who in their right mind thought of that. You spend XP to upgrade towers that's a first. Power ups that we have no clue where and how it can be used. The objectives feel so weak that they could have used stars to instead of this and those objectives are the same for all levels that I played 1. Survive the Level 2. Take no damage 3. Continuous x hits I am not sure if the designer even played the levels 100%. Only thing good is graphics everything else is just a waste of energy and effort. This review is just the tip of the iceberg. Played 5 levels and just got bored after that.
Nice game... Nice graphics...
Nice game.
Wonderful game
Nice
by X####:
1. No background music? 2. Some sort of animated walkthrough may have helped. 3. The game is off balance since 1st stage. The rate of power restoration of the bow is lower than rate of enemy generation. Hence if a player is good enough to kill all the first 5 enemies he will still have next few sticking to the base. Hence it demotivates good players. 4. Can work on some powerups to clear all the base enemies at once ? Some sort of flash-wave I guess?? 5. If we are talking trash then we can also talk about may be trash management. Some categorization of dry and wet trash. Making it more informative maybe. 6. Really liked the power restoration bar as bow idea. 7. Showing the trajectory path could help maybe.. Angry birds? 8. Once enemies reach the base it becomes very difficult to clear them off. May be we can have some sort of drop bomb power for flash to clear them off. Just thinking. 9. Game needs to loosen up a bit.. everything is very tight (strict) I mean to say.. it is a game for fun after all right ?