About monacoinちゃんの流通バトル(仮) (Unreleased)
未だにインストールしてくれている皆様。
本当にありがとうございます。
たくさん支援を頂いたので、必ず完成させたいと思っています。
引き続き、見守って頂ければ幸いですm(__)m
ドイツとチリの方にもインストールして頂いているので、英語版も考えています。
~現在の状況~
・バージョン1.3
敵キャラを実装。
通貨ショップを線グラフから表に変更
戦闘演出は、RPGでよくある感じで、キャラクター自体にエフェクトを表示させようと考えています。
言い訳ですが、新しいことをするのは難しいです( ´_`)
~概要~
バトルに勝って流通数1位を目指せ!
~追加予定機能~
ー機能
・勝手に流通数が徐々に増える。
ー画面
・店画面
アイテムやキャラクターの購入ができる。
・取引画面
☆monacoin売って資金を獲得出来る。
☆monacoinを買ってステータスを上げることが出来る。
☆敵のcoinを購入して、敵を弱体化することが出来る。
⇒画面の何かアイディアがありましたら、テキトウで構わないので、イラストをお願いしますm(__)m
http://askmona.org/4281
~追加情報~
流通数でステータスを決める。
⇒バトルに負けたら流通数が減る。
買ったら上がる。
Everybody still installing.
Thank you very much really.
I received much support, so I'd like to complete it certainly.
Continuously, I should be very much obliged if you can watch, m (__) m
You're also installing to Germany and Chile, so English version is also considered.
-The present situation-
* Version 1.3
The enemy character is mounted.
The currency shop is changed to a table from line-graph.
An RPG seems fine for battle production, and I'm thinking the character will make itself indicate an effect.
It's excuse, but it's difficult to do a new thing (´_`).
-The outline-
I win the battle and circulate, several, about 1, aim!
-The additional schedule function-
The function
* I'm increasing in the number of circulation gradually selfishly.
Screen
* Store screen
An item and the character can be bought.
* Transaction screen
☆ monacoin can sell it and get funds.
☆ It's possible to buy monacoin and give status.
☆ It's possible to buy enemy's coin and weaken an enemy.
If there are some ideas of a screen, I don't mind in TEKITOU, so illustration, please, m (__) m
http://askmona.org/4281 Still everyone that is willing to install.
thank you very much.
Since I received the support a lot, and I want to be sure to complete.
Continue, I hope you watched m (__) m
Because if I have installed for those of Germany and Chile, we believe also in English.
- The current situation -
Version 1.3
Implement the enemy character.
Change the currency shop from the line graph in the table
Combat production is a common feeling in the RPG, I think you try to display the effect on the character itself.
But is the excuse, is hard to new things ('_ `)
- Overview -
Aim for the number 1 position distribution won the battle!
- Plans to add functionality -
Over capability
· Freely distribution number gradually increase.
Over screen
· Shop screen
It is the purchase of items and characters.
And trading screen
☆ monacoin selling can earn funds.
☆ it is possible to raise the status bought a monacoin.
☆ to buy the coin of the enemy, the enemy can be weakened.
⇒ If you have any idea of the screen, because it does not matter in a proper, thank you illustration m (__) m
http://askmona.org/4281
~ Additional information ~
Determine the status in the distribution number.
⇒ distribution number if you lose the battle is reduced.
Go up you buy.
Everybody still installing.
Thank you very much really.
I received much support, so I'd like to complete it certainly.
Continuously, I should be very much obliged if you can watch, m (__) m
You're also installing to Germany and Chile, so English version is also considered.
-The Present situation-
* Version 1.3
The enemy character is mounted.
The currency shop is changed to a table from line-graph.
An RPG seems fine for battle production, and I'm thinking the character will make itself indicate an effect.
It's excuse, but it's difficult to do a new thing ('_ `).
-The Outline-
I win the battle and circulate, several, about 1, aim!
-The Additional schedule function-
The function
* I'm increasing in the number of circulation gradually selfishly.
Screen
* Store screen
An item and the character can be bought.
* Transaction screen
☆ monacoin can sell it and get funds.
☆ It's possible to buy monacoin and give status.
☆ It's possible to buy enemy's coin and weaken an enemy.
If there are some ideas of a screen, I do not mind in TEKITOU, so illustration, please, m (__) m
http://askmona.org/4281