Card Dungeon for Android
I came to this as a fan of Card Hunter and loot & legends and this falls short of those for me. I've just never been a big fan of roguelikes. I'd love to find a game like this one where you have a little more investment in your character. Just my two-pennorth.
Decent concept but needs a bit more work. Too often you can be caught without an attack and killed. The "Cards determine your class" is pointless as with cards that degrade you are forced into all attack cards and no miscellaneous ones. Also enemies stun waaaay too much. You will find times where you attack once every 4-5 turns.
I would really love to see more good and bad traits. It seems a waste to continue to collect knowledge gems without a way to spend them. More cards would be nice...how about sine transformation cards or better hex cards. Maybe some ultimate technique cards...this game has massive potential
It's still got a few bugs, especially with the abilities that grant additional tile moves they don't seem to work at all. If you want an easy win for this game, find any piece of armor that gives health Regen, you'll never die.
I found the game to be passable, if poorly explained. Camera angles make it less than ideal. I was left wanting of more explanation for some base mechanics (equipment breaks, but how do I know when?). But really, the game just felt a little too simple. There are other mobile rogue-likes I believe are more worth your time.
Both very fun and also frustrating. The randomness can lead to many deaths or to a very smooth run like my last, with lots of luck. Only thing I would like to see is the ability to change traits between zones - I picked up Knowledge Gems on my last run and never had the chance to use them!
This game is by far one of the best mobile games ive ever played! Dungeon Crawler feel, card game and strategy elements, amazing abilities that cards give you, great monsters and the way the environments build themselves when you enter. Never a same playthrough so far and ive played a lot since getting it yesterday. Itd be awesome if there was a "resurrect" sort of card. For everyone complaining about dying and restarting. Thats the point of a rogue-like game. You die, you lose everything and start over. Quit complaining and just get better
Every aspect of the game is designed to look and feel like a board game from the turn based movement to the cardboard cutouts for characters. Skills and weapons deplete with every use forcing you to constantly adapt your strategy. Definitely one of the better rogue likes I have played.
I love this game it's well balanced. And very fun . I really love the randomly generated dungeons and cards ,weapons, armor u get . it makes the game so much fun and it's never the same. I would suggest it to anyone. And for the price it's a steel .hats of to you devs for a amazing game.
Get past the first 3 levels and go onto the next dungeon. Die and you're back to the very first mission. Checkpoint would give 5 stars, but I can't play the same levels over and over and not get bored. The game mechanics are great.. Many useful spells and items. Luck of the draw whether you have a chance or not.
Looks good, plays well if not a bit boring after a while, but needs more work on the little details of what makes a great game good to begin with.. Sorry but had enough of this apps pitfalls in programming. Good idea making the price so cheap.
The cards you receive can make or break your dungeon exploring and monster bashing. I keep getting lousy cards with tons of bad guys to defeat. Not for the faint of heart.
This is a very unique game in a world of cookie cutters. Yet. This game is downgraded because their phone sucks? It's not the games fault that it's to much for your device. If you don't want/can't afford a new phone.. that's fine. But what's not fine is downgrading the reputation because of your device.
It would be nice if there was some sort of help to read. Also, bosses seem to block pretty much everything I do and of course end up dying when you can NEVER cause damage. I would like to store cards and other items I find rather than waste all the options because I don't need them. Game has potential but fails hard which is a shame.
Interesting concept with poor execution. Collecting cards? Great, but you can only carry 3 and they wear out with use. Exploring dungeons? Nice, but tedious "one space at a time" movement paired with multiple A.I. on screen at a time can lead to long waits. What does that symbol mean? Figure it out, we aren't going to tell you. What do I do if all my attack cards are used up and no more drop randomly? Die. Rest and die. Would I pay $1.99 for this game if I had it to do over again? No sir, I would not.
Sold on the art style alone, Card Dungeon is worth the purchase. Animations are smooth, assets are well designed and the atmosphere is appropriate. However, if gameplay is more your thing, I suggest you skip this one. The pace is slow and upgrades are uninteresting. The broken card mechanic combined with the inability to pick up any loot previously passed on means you will often be running for your life. If that sounds like fun and you're looking for some eye candy look no further. If not, stay away.
It wasn't entirely like what I expected, but that was a nice surprise. Very cool! Reminds me of playing Hero Quest as a kid, before I graduated to D&D.
Every aspect of the game is designed to look and feel like a board game from the turn based movement to the cardboard cutouts for characters. Skills and weapons deplete with every use forcing you to constantly adapt your strategy. Deffinately one of the better rogue likes I have played.
What the title says can walk around first room no problem but whenever I try to open any door it freezes. Please fix
The card system in this is great. At one point I was a pyromancer, summoning volcanic magma and crippling heat waves, then I was a teleporting assassin, appearing behins enemies and slaying them in droves! At one point I literally summoned the main god himself to slay some enemies! This game plays very well and is very fun! My only critique is it looks eerily similar to the game "Card Hunter" on the PC which shares a few similarities (but not too many, this games mechanics are most definitely it's own)
The max deck size (3 cards) and the durability of them makes the game extremely difficult. The loss of level progress on death is very disheartening.
I love this game it's well balanced. And very fun . I really love the randomly generated dungeons and cards ,weapons, armor u get . it makes the game so much fun and it's never the same. I would suggest it to anyone. And for the price it's a steel .hats of to you devs for a amazing game.
Card Dungeon is perhaps the best mobile Roguelike I've played so far; the presentation is gorgeous, and the fundamental gameplay is excellent. Mechanics are solid and present fun decision spaces, fueled by maintaining skills. Still, it doesn't take very long to unlock all the traits, and the traits are wildly varying in usefulness and complexity, and the basic strategies for a successful run become apparent quickly, which results in a lot of dependency on luck. I'd love to see a sequel with added depth!
This game is by far one of the best mobile games ive ever played! Dungeon Crawler feel, card game and strategy elements, amazing abilities that cards give you, great monsters and the way the environments build themselves when you enter. Never a same playthrough so far and ive played a lot since getting it yesterday. Itd be awesome if there was a "resurrect" sort of card. Like you have to trade out one of your ability cards for resurrect and its a one time use kind of card that the effect stays after
Tested in TWO devices, tablet and mobile, both Android 4.4. For a game with this price, this is absolutely unforgivable!
I would like to see a check point put in toward the end I finished the game after 100 tries but needs a checkpoint but I've never played a better appealing game in my life it was everything I ever wanted everything was perfect please make add-on boards and cards or new part 2 please don't change where everything is like life manna you guys did it perfect the first time and I think that anyone saying or complaining about this beautiful game with a great dungeon floor plan is foolish your first idea correct
#1: It is a battery hog and heats up my phone like nuts, which is the main reason why I can't currently play it. It's pretty innovative and looks nice but feels clunky, being a port; I had to mash the tiny "restart" button in the options several times to finally get it to restart (when I had ended up with no attack cards for the first boss). The fonts are also too small; almost nothing is legible when not zoomed in, and even treasure chest content-viewing hardly takes up as much screen space as it could/should. The camera also snaps back to your character the moment you stop panning around, so you can't even scroll around the whole dungeon to check for missed areas. I'll give it another whirl sometime but currently the severe battery drain shoves me away rather severely.
This is an awesome game. Occassional issue with freezing or no portal in 1 game. Forgivable. Get it and enjoy it
Looks good, plays well if not a bit boring after a while, but needs more work on the little details of what makes a great game good to begin with.. Sorry but had enough of this apps pitfalls in programming. Good idea making the price so cheap.
I like the concept, but there are a couple of things I have issues with. The monsters have one AI between all of them, and they all move in predictable ways. The nine square lava spell is overpowered, all you have to do to win is drop the AoE at a doorway, back up, and watch as your enemies jitter themselves into oblivion, moving in and out of the lava. (The single AI makes this easy) boss battles are anticlimactic, with half of them dropping potions or somesuch. Yech.
Ok this game is great. Art style is nice and overall combat is good however I discovered a glitch that ruins it. I was on level 2-1 and I had cleared all the monsters. I closed the game and later came back to it. When I clicked continue there was no exit portal to leave the level. I had to restart as a whole new character to do anything. Fix this and this game is 5 stars.
Where are the settings? How do I reset the tutorial? How do I exit the game? These are some questions i have with regards to this game, it's a good game that tries to be difficult but just ends up tedious. I leave commute and have to leave the game, the back button does nothing. Why so I have to force close the app from the TM? My friend wants to play this, but the tutorial is locked out from my first play through. Will this be fixed? Or is the UI really bad as an artistic expeession or something?
Game seems fun at first but it's all but impossible for me to even get started. I cannot even survive the first level of the first adventure. At the very least, I should be able to claw and kick and fight bare-handed; instead, once my last offensive card is used up, I'm completely helpless. Even a wizard out of spells would still defend himself with staff or dagger! Not an option here.
This game badly needs a fast enemy phase option. I can get bogged down waiting for bats, cats, and turtles to move and get buffed or set off traps for longer than I spend moving. It can take ages to move across empty rooms because of this. I would rate it 5 stars if I spent more time playing and less time waiting for the game.
I love this game ... it's a little hard to read on the phone but perfect on a tablet... the game mechanics are very good and well thought out ... it's only frustrating flaw I see is I wish there was a base damage you could do with your hands regardless of cards.. and a pan to see the whole floor or a map. but this is my favorite game right now... if you like roguelikes you can't miss this one.
This game is well crafted. It's beautiful and, dare I say? This game has more depth than Card Hunter. That was difficult to admit. But it's true. Whether or not that translates into a better game overall remains to be seen. After all, so far I only see one character instead of the hearty band of adventurers that CH starts you with. Now the flaw--it's a battery vampire, so you'll want to be near an outlet. But if you're tired of waiting for Blue Manchu to finally port Loot & Legends to Android, get it!
Both very fun and also frustrating. The randomness can lead to many deaths or to a very smooth run like my last, with lots of luck. Only thing I would like to see is the ability to change traits between zones - I picked up Knowledge Gems on my last run and never had the chance to use them!
Absolutely worth your time. Hours and hours of gameplay, and I was still bummed when it was over. Think all-combat D&D with cards representing your abilities. A little on the easy side, and I don't have much of a desire to replay it, but the campaign was varied and interesting enough to keep me going to the very end, and it was a wonderful ride.
Very well done game. Well worth the money. My only critique is that there is to much randomness and not enough skill. Most of the time when I die it's because I didn't get any damage cards.
by A####:
This game badly needs a fast enemy phase option. I can get bogged down waiting for bats, cats, and turtles to move and get buffed or set off traps for longer than I spend moving. It can take ages to move across empty rooms because of this. I would rate it 5 stars if I spent more time playing and less time waiting for the game.