This game is to destroy enemy HQ and bunkers, then kill the rest and progress to next level. Find fast tactical gameplay, where you can conquer all worlds superpowers and fight with many different enemies. Game has strategy layer, good units and interesting interface.
THIS GAME IS NOT EASY - HELL BEGINS AFTER 5th LEVEL.
Play SURVIVAL and get bonus SUPERTANK in Scenario Mode.
Instruction (Developer Website):
https://sites.google.com/site/marscezar/
As you progress you will find very exciting battles, deep tactical and strategy gameplay. But most important is how much FUN you have playing this game. Especially in later levels.
Good strategy is to hold tanks near your bunkers till you fully upgrade. Be careful of air attacks (open fire from bunkers), and enemy missiles (Tap to destroy incoming missile). You have to build more bunkers to withstand enemy attacks. Enemy will kill you quick if you won't be prepared for air attacks combined with land assault. This is not all about tactics movement, this is about being prepared for what is coming for you. Every battle give you more experience and show what is waiting on later levels. Fight well and you will be rewarded.
How to make flank attack?
When there are some tanks defending your base - move white arrow max down or up, it change color to red. Toggle flag (color red) and gain some heavy tanks. Then release (untoggle yellow Back, and red Flag) attack from central position and flanks (can be both).
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F O R C E S :
LAND:
1. Light tank
2. Medium tank
3. Heavy tank
4. Tank destroyer
BUILDINGS:
1. Artillery bunker
2. Heavy Gun bunker
3. Machine Gun bunker
AIR:
1. Stukas
2. Bombers
3. Air-Ground Missiles
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LIGHT TANK (Anti-Destroyer)
Team: 2
Range: 750
Health: 500
Speed: 40
Firerate: 2s
MaxDamage: 350
Production time: 4
MEDIUM TANK (Anti-Light)
Team: 2
Range: 850
Health: 700
Speed: 30
Firerate: 2s
MaxDamage: 350
Production time: 5
HEAVY TANK (Anti-Bunker)
Team: 4
Range: 1100
Health: 2000
Speed: 30
Firerate: 2.5s
MaxDamage: 400
Production time: 10
TANK DESTROYER (Anti-Heavy)
Team: 5
Range: 1400
Health: 1400
Speed: 20
Firerate: 3s
MaxDamage: 500
Production time: 10
COMMANDER (Anti-Heavy)
Team: 5
Range: 1200
Health: 2500
Speed: 20
Firerate: 3s
MaxDamage: 600
Production time: 10
[Max 1x on battlefield]
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BUNKER MG (HQ Defender, Anti-Air)
Team: 5
Range: 1200
Health: 2000
Clip: 8
Reloading: 5.5s
Production time: 10
BUNKER HQ GUN (Anti-Tank, Anti-Air)
Team: 7
Range: 1400
Health: 4000
Firerate: 1x2-4 seconds
ARTILLERY BUNKER HQ (Anti-Tank)
2xMG + 1xGUN
Team: 15
Range: 1400
Health: 4000
Firerate: 1x2-4 seconds
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UNIT UPGRADES:
Armor [1,2,3,4,5] - Production time: -10%, Health +10%
Reloading [1,2,3,4,5] - Firerate: +2.5%, Range +1.5%
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STUKAS (Light Anti-Bunker)
Team: 2
Range: 50
Health: 250
Speed: 550
Firerate: 0.1s
MaxDamage: 300/shot
[Destroy with AA bunker machinegun]
BOMBER (Medium Anti-Bunker)
Team: 6
Range: 100
Health: 250
Speed: 400
Firerate: 0.1s
MaxDamage: 400/bomb
[Destroy with AA bunker machinegun]
MISSILE (Heavy Anti-Bunker)
Team: 0
Range: 1
Health: 250
Speed: 1500
Firerate: 1x
MaxDamage: 4000
[Tap 1-3x to destroy]
HAVE FUN !
by Q####:
1 star for ads