About Colorfall
Circles shooting to squares, this is the essence. Some could read an allegory between the lines, but he/she would be off track. Like, a lot.
Colors fall from the top, colors fire from the bottom. Tap the circles to shoot, drag them to swap positions. These are the only controls, everything is fine as long as rounded figures collide with the sharp ones of the same color. The quintessence of casual games.
Two game modes:
Survival - Three lives to take down as many squares as you can. Starts slow and comfy, gets smoothly faster as you progress towards a brutal and gruesome end. I mean, not really, those are just geometric figures, but you get the idea.
Time attack - One minute of color falling, infinite lives, quick time killing frenzy. Quick start, brutality to-go, just gettin' worse. Are you waiting for your coffee to be deployed? Bam, time attack. Are you waiting for a video to buffer? Bam, time attack. Are you waiting for someone to leave the toilet? Bam, time attack. Are you... uh... ok, that's fine, this should be covered.
Does anyone really read those things through the end?
Anyway, scores are stored locally. "May I challenge my friends on facebook?" Someday, maybe. "May I unlock achievements?" Again, someday. "Any extra mode?" Of course. Someday, maybe. "The icon sucks" I know, thank you. "This game sucks too" Come on, that's not cool. But it's ok, it's fine anyway, as long as it fattens my curriculum.