AI2 Caught for Android
You hold the phone in its landscape orientation and tilt to left or right to change (rotate) your view angle. You can move your position in space forward by long-holding (touching the screen and staying on) and to bring objects in front of you closer. Think of these objects as big balloons in space, and your mission is to search and crash head on all of them.
The only problem is that AI2 handles floating point operations so poorly that you will get probably less than 2 fps with average Android 4.x phones, as I did with Sony Xperia M and Sharp SH930.
So I removed one dimension of calculation from the 3D matrix and tried to make it look and feel like 2.5D, so to speak. Still I got less than 10 fps on my test phones.
Scoring is simple. You crash all of the eight (8) objects as fast as you can.
Make sure you have a fast phone to run this app.
The author is not affiliated to MIT or its AI2 team in any way other than just a happy user.
This is a very simple and straightforward implementation of a few 3D objects floating in space.You hold the phone in its landscape orientation and tilt to left or right to change (rotate) your view angle. You can move your position in space forward by long-holding (touching the screen and staying on) and to bring objects in front of you closer. Think of these objects as big balloons in space, and your mission is to search and crash head on all of them.
The only problem is that AI2 handles floating point operations so poorly that you will get probably less than 2 fps with average Android 4.x phones, as I did with Sony Xperia M and Sharp SH930.
So I removed one dimension of calculation from the 3D matrix and tried to make it look and feel like 2.5D, so to speak. Still I got less than 10 fps on my test phones.
Scoring is simple. You crash all of the eight (8) objects as fast as you can.
Make sure you have a fast phone to run this app.
The author is not affiliated to MIT or its AI2 team in any way other than just a happy user.