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"Street Fighter" is a stand-alone fighting game series, first introduced in 1987, the first generation of games released on August 30, 1987. Orthodox game series, including "Street Fighter" first generation, "Street Fighter 2" series, "Youth Street Fighter" series, "Street Fighter 3" series, "Street Fighter 4" series, "Street Fighter 5" series (the story in chronological order 1 -Z-2-4-5-3), in addition to "Street Fighter EX" series, "Street Fighter online" and other unorthodox game series, and another derived animation, movies, comics and so on.
"Street Fighter" series, the plot revolves around the streets of soldiers from around the world to participate in the "World Conference of fighting," the expansion.
Please note - This is not a game !!
Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.
There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.
There are also new basic techniques such as Air Blocking, the ability to guard during mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack.
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