Relative Benchmark

Relative Benchmark Free App

Rated 3.50/5 (348) —  Free Android application by RelativeGames

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About Relative Benchmark

Relative Benchmark will test your mobile GPU to see if it is able to render a console-like game. The CPU capabilities won't matter at all, but will be considered in a future update. The benchmark consists of an animation filled with post processing effects like High Dynamic Range, Bloom, Depth of Field, God Rays, Screen Space Ambient Occlusion and also features Smooth Shadows, Antialiasing, Anisotropic Filtering, real time Reflections and Refractions that have never been seen before on mobile devices. The scene it renders has approximately 100 000 polygons scattered throughout 100+ distinct materials, but moreso on the terrain. The terrain shader uses 6 texture units to see how well your GPU handles multi texture fetches per pixel.

You can now view your GPUs OpenGL ES 2/3 Extensions (tapping an OES/EXT/NV extension links to its documentation page), anisotropic filtering and antialiasing values, pixel shader float precision, and OpenGL ES 3 capabilities (max uniform blocks, max texture array layers, max binary shader formats). Also, it's the only benchmark that can run at 4K resolution (3840x2160) if your GPU supports it.

OpenGL ES 3 users have higher precision shaders and can enable Smoother Shadows, Antialiasing and Refractions !

Navigation inside the scene is now free, try it out ! (You can move by touching/dragging the left and right side of the screen)

Some of the features in the benchmark have levels (Low/Medium/High) whenever possible. Here's how they differ :
DOF - Low ( 7x7 kernel, ) High (15x15 kernel, effectively 4 times more operations)
Shadows - Low (1024x1024 shadow map with a smooth filter of 3x3 ) Med ( MaxTextureSize /2 with 5x5 kernel ) High ( MaxTextureSize with 7x7 kernel )
SSAO - Low ( 1/4 Res ) High ( 1/2 Res, 4x heavier on processing )
For comparison purposes always use the low setting for backwards compatibility with previous submitted scores.

BIG NOTE :
- This benchmark was made to see when mobile GPUs will be fast enough to render a console game. Only high-end devices will be able to achieve higher framerates.

If you're seeing a much lower than expected performance, here are some general guidelines for improving overall performance in Android :
- turn off antiviruses (on low end devices it matters a lot)
- close all apps from the task manager (apps can run even if they are in the background)
- restart your device ( this forces most background apps and services to stop)
- let the device cool off if it feels hot (you don't need to shut it down for this, just leave it in sleep mode)
- then run Relative Benchmark

KNOWN ISSUES:
- If the depth of field,shadows,god rays don't enable, your GPU doesn't support GL_OES_depth_texture (notable GPUs : Tegra 3 )
- if the terrain textures/water look blocky/low res your GPU doesn't support GL_OES_fragment_precision_high (Notable GPUs : Mali-400)

SCORES
You can submit scores as long as you have HDR/Bloom/DOF on You can submit the score for your current resolution (you can also change the resolution to check/submit the scores posted for that particular resolution). Only Top 100 scores will show up (will be increased in the future) in the scoreloop scores.

All scores from all platforms are shown in the experimental score system. You can also share your score on facebook or twitter (facebook does not post the score text/values, try twitter).

Also available on :
iOS : http://bit.ly/WmFW6h
Windows 10 : http://bit.ly/X5rx06
Windows Phone : http://www.windowsphone.com/en-us/store/app/relative-benchmark/0b99b556-fc61-493d-b201-f1531a985cc9?appid=0b99b556-fc61-493d-b201-f1531a985cc9

Tags : 3d, Benchmark, tool, OpenGL, Shaders, Mobile, Performance, GPU, tester, iPhone 6, OpenGL ES 3

How to Download / Install

Download and install Relative Benchmark version 2.5.70 on your Android device!
Downloaded 10,000+ times, content rating: Everyone
Android package: com.re3.benchmark, download Relative Benchmark.apk

All Application Badges

Free
downl.
Android
4.1+
Bug
buster
For everyone
Android app

App History & Updates

What's Changed
Now available for Windows 10 PCs and tablets : http://bit.ly/X5rx06
2.5.70 - fixes default resolution on newer devices
2.4.68 - Reflections and Refractions now free !
Unlock Features fixed ! (if it seems like it doesn't unlock from the first try, just restart the app! )
2.4.64 - Fixes MotionBlur(Hight) + Antialiasing
- Antialiasing resolve now works with Adreno 320 !
2.4.63 - Antialiasing now works with depth effects on OpenGL ES 3.1+
2.4.62 - New free feature : Motion Blur
Version update Relative Benchmark was updated to version 2.5.70
Version update Relative Benchmark was updated to version 2.4.68
Version update Relative Benchmark was updated to version 2.4.64
Version update Relative Benchmark was updated to version 2.3.61

What are users saying about Relative Benchmark

T70%
by T####:

I've seen this ∆ so many times.

T70%
by T####:

Any plans to add vulkan support

F70%
by F####:

The review has some jagged edges, Pooh don't mind them, not antialiased

Q70%
by Q####:

Nice run in my YU yureka got 50 fps

K70%
by K####:

Well written. Nice menu. I can tell the Dev spent some time on this. Lots of features to play around with. Nice job. Ran good on my HTC one (M8)

T70%
by T####:

min 71fps max 78fps!!!on my new astra i7900.4gb ram and 2.4ghz snapdragon 800!!adreno 330 gpu!!wow!!

C70%
by C####:

min 71fps max 78fps!!!on my new astra i7900.4gb ram and 2.4ghz snapdragon 800!!adreno 330 gpu!!wow!!

B70%
by B####:

Nice run in my YU yureka got 50 fps

C70%
by C####:

Turd

L70%
by L####:

Edit. While spending a dollar would change it, I don't like to support apps that have intrusive ads. Anyways I like it when developers are active with the community so +1 for that.

J70%
by J####:

The review has some jagged edges, Pooh don't mind them, not antialiased

C70%
by C####:

Please support my note 4, im always using this benchmark from s4 note 3 and s5 to know my gpu power ;)

C70%
by C####:

Poor

K70%
by K####:

Like the FF music.

Y70%
by Y####:

Nu se deschide - ti-am trimis raportul

D70%
by D####:

Still crashes with screen space ambient occlusion, though.

R70%
by R####:

Like the FF music.

D70%
by D####:

Benchmarks across iOS and android devices so it has that going for it. Otherwise not too impressive. Really should improve the user interface.

X70%
by X####:

Please support my note 4, im always using this benchmark from s4 note 3 and s5 to know my gpu power ;)

J70%
by J####:

5 just for final fantasy.

F70%
by F####:

Good

I70%
by I####:

Well it doesn't gives hints to how to improve the device

X70%
by X####:

According to current phones in a market scoring 60 GPS in this test is a dream coz the method of rendering is lot more than a console quality so 2.7 fPS is also good in any phone 10 GPS in s4 can't believe tis means 3 gb ram and 4 powervr sgx 531 gpu needed to shoot 60 GPS although let's see who can score 60 waiting for device to shoot 30 first

X70%
by X####:

Resolution:1024 x 552 Average FPS: 14.23 Max FPS: 24 With HDR,Bloom,and depth of feild added Device: Nabi 2 Tegra 3 running @ 1.3 Ghz, 1 GB RAM Thanks for the update for white screen

L70%
by L####:

I do not know what went queer, but passing the building on the hill caused a freeze and total lock up forcing reboot 2 times, so it is out. Are you an engineer?

U70%
by U####:

Benchmarks across iOS and android devices so it has that going for it. Otherwise not too impressive. Really should improve the user interface.

X70%
by X####:

min 71fps max 78fps!!!on my new astra i7900.4gb ram and 2.4ghz snapdragon 800!!adreno 330 gpu!!wow!!

X70%
by X####:

A lot of textures are in low resolution, a bug that seems to be exclusive to Mali 400 based GPU's GTA: Vice city has a similar bug, and I know the GPU is capable of more than that

I70%
by I####:

It might just be a bug but the floor textures are like a psone

X70%
by X####:

First, saw this at droidcon, it was cool. Second, move the commercial in a separate startup screen or something. I can't enjoy the view. Cheers!

X70%
by X####:

Doesnt even work for the transformer infinity, one of the best 3d android devices out.

X70%
by X####:

I use the HTC one x+ with nvidia tegra 3 chipset clocked at 1.7 ghz quad core + 1 and GeForce graphics card with 12 cores and it is showing a framerate of 17?????? Definatly does not work for tegra lmao.

X70%
by X####:

Dead trigger has much better fps and doesn't lag even though it has the best graphics of any game yet

F70%
by F####:

It is like nvidia tnt2 test or playstation1.

X70%
by X####:

God rays do not work with AA?

X70%
by X####:

Came up as adware don't install

V70%
by V####:

Poorly unwrapped uv maps on certain objects, big differences between texture resolution from material to material, otherwise good benchmark

C70%
by C####:

as a game developer I really find this app useful

O70%
by O####:

Beautiful benchmark, seems to push the nexus 5 to its limits. I love it.

B70%
by B####:

Well written. Nice menu. I can tell the Dev spent some time on this. Lots of features to play around with. Nice job. Ran good on my HTC one (M8)


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Rating Distribution

RATING
3.55
348 users

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