About Gamification on education
THE CLUB OF DESIGNERS OF EXPERIENCES (GAMIFICACION.CLUB)
It's okay to always do the same in our learning processes, the world needs you, you have to begin to capture the attention of your students @ sy them live a learning experience while discovering new content. In this blog I will share examples, tools and tips for using gamification, game design, design thinking and new technologies to help you improve your learning process. Enjoy the adventure ...
// GAMIFICACION.CLUB GAMIFICATIONTHINKING
What is Gamification Thinking?
Gamification or its translation into Spanish Gamification is the use of mechanical, contexts and components used in games no recreational environments so that this becomes memorable, enhance motivation, effort, loyalty and many other values.
For his part, Design Thinking is a methodology that focuses on solving problems from the point of view of the end user and requires creative solutions taking into account user needs, context and situation.
Thinking Gamification is the use of these two methodologies applied to creating learning processes design educational experiences.
Recent research has shown that people learn only what you love (Francisco Mora). Therefore the educational world has to start thinking differently.
Teachers should forget the bulimic education (Maria perhaps) where a series of content dump them on a sheet of exam and then forget them are learned.
Things have changed teachers Revolution, designers experiences, should focus their efforts on creating memorable experiences of learning.
We must leave that to everyone we like to learn, but it should be fun. And something funny from psychology has studied the things we like and motivate us.
We on our board Gamification Thinking you define triggers the attention that allow you to capture the interest of students, motivating and mechanics that will help you create a commitment to the student with the experience you've created. And finally play components that make your experience into a magical circle as occurs in games and then the fact learn a whole memorable adventure.
In addition to that you begin to apply this methodology compartiemos you an e-Book where we explain step by step how to adapt your content when you have already completed the board Gamification Thinking.
Gamification board Thinking
The board Thinking Gamification is a tool that helps all teachers to structure experience design.
It is divided into seven sections that must be completed so that the strategy is complete.
Then I define each:
experience:
objectives:
triggers
behaviors:
With these 4 sections you have a context of what you want to design your experience, have you focused on your student, you know something more than that and you have begun to design a focused their preference experience, you know the goals you want to achieve, you've raised triggers with which capture the attention of students and decided the behaviors that will focus the experience.
Now it's time to start building values will feel your students, such as going to motivate to commit and components you will use your experience to make it more attractive games.
motivators:
mechanical:
Components of play:
JOIN THE CLUB OF DESIGNERS IN GAMIFICACION.CLUB
Are you GAME give you the latest articles from Gamification
1. Badgeville
2. Gamification, and
3. Bunchball
all at one place ... Now make your life and work With These exciting ideas. Gamify your life.
Download and install
Gamification on education version 1.0 on your
Android device!
Downloaded 1,000+ times, content rating: Not rated
Android package:
com.ludiko, download Gamification on education.apk