About Cheat Code for Zoo Tycoon Game
Zoo Tycoon, developed by Blue Fang Games in 2001. And even though it's a "tycoon" game, it's not part of the same line as Microprose's famous games, or anyone else's for that matter! The "tycoon" moniker just became a catch-all term applied to practically any business management game you could imagine. And when I first saw this back then, it didn't strike me as anything special. However, it became one of the more successful titles in the Tycoon non-series. Impressive, considering this was Blue Fang's first game. Although, digging a little deeper, you'll find that Blue Fang was founded by Adam Levesque and John Wheeler, veterans of none other than Papyrus Design Group, who, in case you were not aware, created some of the finest driving simulations for MS-DOS and beyond. Inside the box, you get the game on a circular, polycarbonate plastic disc, a 37-page manual that details everything you need to know about tycooning zoos, and a stale piece of French Toast Crunch, found only in this one-of-a-kind LGR edition.
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Start the game up and... well, it starts the game right up. skipping the menus entirely and heading straight to the tutorial. This spans several scenarios and guides you through just about everything in the game, from what each menu button does to how to kill people with lions. So, you know, the basics. Otherwise, there are two ways to play. The first is a free play mode, which isn't quite a sandbox but it does let you play sans objectives and with up to half a million in starting capital. But the meat of the game is made up of scenarios where you'll be given a zoo of dubious quality and a set of goals to achieve in said zoo. These range from adopting a certain number of animals to earning some amount of visitors and prestige, to convincing pandas to get it on. And like any true capitalism simulator, the driving force behind everything is money, fueled by supply and demand. As a tycoon of zoos, it is your job to make sure each guest is as happy as possible because happy people spend money. Simple enough, and it's basically the exact same formula established by games like Theme Park and Roller Coaster Tycoon. What sets Zoo Tycoon apart is the inclusion of animals. So instead of building coasters or log flumes, you'll be building enclosures and habitats. And I must say, this was a refreshing change of pace for games of this ilk, since at the time about the only similar thing I was familiar with was Maxis' SimPark and SimSafari. But while those were more about learning ecological climates while building a wildlife preserve, Zoo Tycoon is purely motivated by profit. That's not to say that it doesn't feature its own educational content too, because it certainly does. In fact, the game won multiple awards from parenting and teaching organizations and soon ended up in Scholastic catalogs and book fairs across the country. But underneath its kid-friendly facade is a management sim that appeals to all ages. What makes it so compelling? Well, for me, it's a combination of classic Tycoon-like business management and the animal-centric theme. I've always enjoyed games in this genre, but the quirks that arise from having to raise, care for and display animals are fascinating. For one thing, every animal has a unique set of parameters that needs to be tended to.