About Best Pokemon Duel Tips Guide
Tips Pokemon Duel Strategy Guide is the best tricks gameplay your device
A Pokémon duel often known as a Pokémon fight in the Generation I games, is a form of competition between Pokémon. In these battles, one or more of the Pokémon is typically owned and trained by a person, its Pokémon Trainer, in order to win.
When a Pokémon faints in battle, its Trainer may send out another to take its place, drawn from his or her party. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and type of Trainer defeated. In the core series games, if the player's Pokémon have all been defeated, he or she will black out (in Generation I and since Generation IV) or white out (in Generation II and Generation III), and be teleported back to the most recent Pokémon Center that was visited, or to his or her home, if a Pokémon Center has not yet been visited.
Pokémon duel s appear in most forms of Pokémon media, being the central gameplay aspect of the core series games, as well as being a constant focus of the anime. Originally, a Pokémon duel would be a one-on-one fight between two Pokémon; however, variations on this model have been seen later on in the series, with Pokémon duel s featuring multiple Pokémon on each side later being implemented in the games as well.
Contents and featur :
1 In the games
1.1 Fight
1.2 Bag
1.3 Pokémon
1.4 Run
2 In the anime
3 In the manga
3.1 In the Pokémon Adventures manga
4 Battle variants
4.1 Double Battle
4.2 Multi Battle
4.3 Triple Battle
4.4 Rotation Battle
4.5 Team Battle
4.6 Horde Encounter
4.7 Sky Battle
4.8 Inverse Battle
5 In other languages
In the games
A battle between Chespin and a wild Fletchling in X and Y
In the games, the main battle screen will have four options: Fight, Bag, Pokémon, and Run. Depending on which of these is selected, a different menu will appear, or the battle may end. These same four options will appear no matter what kind of battle the player is in, be it with a wild Pokémon, an NPC, or another player via link battle. Battles are conducted in a turn-based manner. The Pokémon to take action first is determined by the priority of their action, then the Speed of the Pokémon.
Fight
The moves of a Pokémon displayed in the Fight menu
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current moves is to be used during the turn. Depending on its remaining PP, a move may or may not be able to be selected; at least 1 PP is required to select the move.
Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest Speed stat going first, and the one with the lowest Speed stat going last, unless Trick Room has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and status conditions, this progression may be altered, with moves like Quick Attack having an increased priority and items like the Iron Ball slowing down the Pokémon that holds it.
As each Pokémon makes its move, a Pokémon may faint if its HP reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations I, II, and III, but after the end of the turn in Generation IV, resulting in a slightly different strategy for Double Battles between Generation III and Generation IV.
Until Generation IV, it has also been possible to switch the order of a Pokémon's moves during battle by using the select button, followed by the A button.
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