SLProject OpenGL Demo App BFH

SLProject OpenGL Demo App BFH Free App

Rated 4.74/5 (46) —  Free Android application by Marcus Hudritsch

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About SLProject OpenGL Demo App BFH

SL stands for Scene Library. The framework is developed at the Berne University of Applied Sciences (BFH) and is used for student projects in the cpvrLab (https://www.cpvrlab.ti.bfh.ch). This demo application shows you what you can learn in one semester about 3D computer graphics in real time rendering and ray tracing. The framework is built in C++ and OpenGL ES 3.0 and runs therefore without changes on Windows, Linux, Mac OSX, Android, Android Wear and Apple iOS. The framework is open-source and you can download it for free at http://cpvrlab.github.io/SLProject_doc

How to Download / Install

Download and install SLProject OpenGL Demo App BFH version 2.0.019 on your Android device!
Downloaded 1,000+ times, content rating: Everyone
Android package: ch.fhnw.comgr, download SLProject OpenGL Demo App BFH.apk

All Application Badges

Free
downl.
Android
5.0+
Bug
buster
For everyone
Android app

App History & Updates

What's Changed
Version 19: Fixed Startup Problem with Permission Request
Version 18: Undistortion of calibrated video image
Version 17: Add support for dummy video calibration.
Version 13-16: Minor Bugfixes.
- Integrates OpenCV for image processing
- Allows to use the live video stream in textures
- Example scenes for camera calibration and simple augmented reality.
Version update SLProject OpenGL Demo App BFH was updated to version 2.0.019
Version update SLProject OpenGL Demo App BFH was updated to version 1.1.000
Version update SLProject OpenGL Demo App BFH was updated to version 0.9.901
More downloads  SLProject OpenGL Demo App BFH reached 1 000 - 5 000 downloads

What are users saying about SLProject OpenGL Demo App BFH

S70%
by S####:

Awesome

N70%
by N####:

5 stars if it were multi-threaded

W70%
by W####:

But there really should be some settings to avoid extremely long raytracing calculations for many of the scenes. E.g. is it really necessary to shoot 100 rays per pixel for DOF?

D70%
by D####:

This is quite cool stuff!

D70%
by D####:

Nice

B70%
by B####:

5 stars if it were multi-threaded

C70%
by C####:

But there really should be some settings to avoid extremely long raytracing calculations for many of the scenes. E.g. is it really necessary to shoot 100 rays per pixel for DOF?

Q70%
by Q####:

This is quite cool stuff!

Q70%
by Q####:

Nice

N70%
by N####:

Nice 5 stars if it were multi-threaded

N70%
by N####:

Interesting in many ways.. But there really should be some settings to avoid extremely long raytracing calculations for many of the scenes. E.g. is it really necessary to shoot 100 rays per pixel for DOF?

U70%
by U####:

Impressed This is quite cool stuff!


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Rating Distribution

RATING
4.75
46 users

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4

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1