About Outside Items Prog Metd Lite
The setting dialog box offers four categories of choices. These categories are Mode, Settings, Distracter, and Selection.
Mode
Training
This program uses numbers to train listening and matching skills.
Test
Here, the student can test him/herself.
Report
This displays results of the “Test”. The report (Holds Only 20 Records).
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. object identified, distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
Settings
Prompt (Animation)
When this is checked, the correct outside item animates after ten seconds to help the student to identify the correct answer. Uncheck this feature to disable it.
Command Text
When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.
Distracter
A “distracter” here means an incorrect choice.
Outside Item
When this is selected, distracters are all outside items.
Non- Outside Item
If this option is selected, distracters are not outside items but some other items.
Mixed
Distracters are either outside items or non-outside items.
Selection
The teacher/parent can select any item from the list shown under “Selection”.
Ok
Click on the “Ok” button to open this program.
This “Progressive Method” is designed to introduce the outside items to the student one by one. This method allows the student to master the outside items' names gradually.
This “ Progressive Method ” runs through seven stages:
Stage 1
Introduction. The selected outside item moves from the left side to the center of the screen and a character points to the outside item and pronounces the name of the item. This continues until the student clicks the “>>” button to move to the next stage.
Stage 2
Single Item. In Stage 2, the student is asked to find the outside item introduced in Stage1.
Stage 3
One Distracter. The outside item introduced in Stage 1 and another picture as a distracter are shown and the student is asked to find the correct outside item. When the student clicks on the correct outside item, the next “find” question comes up. As long as the student clicks on the correct outside item, he/she stays in Stage 3.
Stage 4
Two Distracters. In Stage 4, the outside item introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the outside item introduced in Stage 1. As long as the student clicks on the correct outside item, the student remains in Stage 4.
Stage 5
Three Distracters. The outside item is shown with three other pictures as distracters. If the student clicks on the wrong outside item, then the program returns the student to Stage 1, the Introduction Stage.
Stage 6
Combinations. The outside item that the student identified in Stages 1 through 5 will appear as a distracter or as the outside item to be identified. Another outside item (which the student learned earlier) will also appear as a distracter or as the outside item to be identified.
Stage 7
This is the last stage. In this Stage, the student is asked to identify all the outside items he/she has learned so far. If the student clicks on the wrong outside item, then the program takes the student to Stage 1, the Introduction Stage.
>>
When the student clicks on the “>>” button, the program introduces the next outside item in the list.
<<
At any time the student can move backward by clicking the “<<” button when the button is visible.