About Animals ProgressiveMethod Lite
Click on the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices.
Prompt (Animation)
When this is checked, the correct animal animates in ten seconds to help the student choose the correct answer.
Command Text
When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.
Distracter
A “Distracter” here means an incorrect choice.
Animal
When this is selected, distracters are all animals.
Non-animal
If this option is selected, distracters are not animals but some other items.
Mixed
Distracters are either animal or non-animal.
Selection
Any animal can be selected from the list shown under “Selection”.
Ok
This method is designed to introduce the animals to the student one by one. This method allows the student to master the animal names progressively.
This program runs through seven stages:
Stage 1 Introduction. The selected animal moves from the left side to the center of the screen and a character points to the animal and pronounces the name of the animal. This continues until the student clicks the “>>” button to move to the next stage.
Stage 2 Single Animal. In Stage 2, the student is asked to find the animal introduced in Stage1. When the student clicks on the animal, he/she is taken to the next stage.
Stage 3 One Distracter. The animal introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the animal. When the student clicks on the correct animal, the next “find” question comes up. The student can move on to next stage by clicking the “>>” button. If the student clicks on the wrong animal, then the program returns the student to Stage 1, the Introduction Stage.
Stage 4 Two Distracters. In Stage 4, the animal introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the animal introduced in Stage 1. As long as the student clicks on the correct animal, the student remains in Stage 4.
Stage 5 Three Distracters. The animal is shown with three other pictures as distracters.
Stage 6 Combinations. The animal that the student identified in Stages 1 through 5 will appear as distracter or as the animal to be identified. Another animal, “Bear,” will also appear as a distracter or as the animal to be identified.
Stage 7 This is the last stage. In this Stage, the student is asked to identify all the animals he/she has learned so far. If the student clicks on the wrong animal, then the program takes the student to Stage 1, the Introduction Stage.
>>
When the student clicks on the “>>” button, the program introduces the next animal in the list.
<<
At any time the student can move backward by clicking the “<<” button when the button is visible.
Mode
Training
When this is selected, the program can be used to train the student.
Settings
Mode
Training
When this is selected, the program can be used to train the student.
Settings
Test
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.
Report
This displays results of the “Test”. The report Holds Only 20 Records.
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. Object identified distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.